Introduction to UnrealScript in UDK

Pluralsight
Course Summary
In this series of UDK tutorials we'll discuss the major foundations of scripting with UnrealScript in UDK and apply what we've learned in a single mini project. Software required: Unreal Development Kit (July 2013), Unreal X-Editor.
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Course Description
In this series of UDK tutorials we'll discuss the major foundations of scripting with UnrealScript in UDK and apply what we've learned in a single mini project. To start out, we'll look at several of the terms and techniques that are used when scripting in UDK, such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game using functions. We'll also jump into creating logic with conditional statements, and loops. We'll even learn how to use basic arrays. To finish up this training, we'll take what we've learned and apply it to creating a simple collection game. Software required: Unreal Development Kit (July 2013), Unreal X-Editor.
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Course Syllabus
Introduction and Project Overview- 1m 0s
—Introduction and Project Overview 1m 0sIntroduction to UnrealScript in UDK- 3h 14m
—Setting up the Scripting Environment 10m 4s
—Creating a Class 12m 16s
—Creating and Manipulating Variables 8m 37s
—Assignment and Arithmetic Operators 12m 12s
—Comparison and Logical Operators 13m 46s
—Control Structures: If Statements 15m 27s
—Control Structures: Switch Statements 14m 5s
—Creating Functions 10m 50s
—For Loops 12m 45s
—Do and While Loops 7m 49s
—Enumerations 12m 1s
—Basics of Arrays 8m 49s
—Mini Project: Spinning Target 11m 25s
—Mini Project: Game Info 14m 47s
—Mini Project: Finishing the Game Info 15m 16s
—Mini Project: Debugging 13m 46s