Introduction to Channels in NUKE

Pluralsight
Course Summary
In this series of lessons, we'll learn how to use the Channel system of NUKE. Software required: NUKE.
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Course Description
In this series of lessons, we'll learn how to use the Channel system of NUKE. Channels are how NUKE stores image information through a Node Tree, and understanding this system is key to getting the most out of NUKE. We'll begin this course by taking an overview of the Red, Green, Blue, and alpha channels inside of NUKE. We'll then learn how we can copy, add, and view new custom channels. Using these new channels, we can control nodes such as a color corrector. We'll end by using the copy and shuffle copy to bring together multiple 3D render passes into channels in a single Node tree and then output a multi-channel EXR file for easier use later down the line. This series of lessons will illustrate the basics of the channel workflow inside of NUKE. By bringing together all of our image information into channels, we can then access that information at any point in the node tree. Software required: NUKE.
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Course Syllabus
Introduction and Project Overview- 1m 19s
—Introduction and Project Overview 1m 19sIntroduction to Channels in NUKE- 55m 3s
—Overview of How the RRG Channels Work in NUKE 6m 49s
—Alpha Channel and Copying Channels 9m 11s
—Adding and Viewing New Channels 7m 13s
—Color Correcting with Channels in NUKE 8m 3s
—Combining Render Passes into Channels: Copy Node 6m 6s
—Combining Render Passes into Channels: Shuffle Copy Node 11m 5s
—Writing a Clean Multi-channel EXR File 6m 33s