Introduction to Fluid Containers in Maya

Pluralsight
Course Summary
This Maya tutorial will cover how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node. Software required: Maya 2010 and higher.
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Course Description
This Maya tutorial will cover how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node. A few things that we will learn include dynamic simulation settings, adjusting temperature and fuel, converting the fluid simulation into geometry, and working with the shading attributes to name a few. This tutorial is perfect for beginning artist who are new to Maya and Fluids as well as seasoned Maya artists looking for an explanation of what a particular attribute does. This tutorial is an introductory look at Fluid Containers both 2D and 3D in Maya. Fluids in Maya is part of the Unlimited toolset and has the ability to create some amazing simulations that are extremely hard to achieve with particle simulations alone. This tutorial will explore the different attributes in the Fluid Shape node as well as the workflow when creating fluid simulations. The goal is to help you gain a level of comfort with Maya Fluids so you will be prepared for the advanced fluids tutorial. We also hope you will gain the confidence to experiment on our own and learn how to create your very own simulations in Maya. Software required: Maya 2010 and higher.
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Course Syllabus
Introduction and Project Overview- 1m 19s
—Introduction and Project Overview 1m 19sIntroduction to Fluid Containers in Maya- 2h 29m
—Difference Between 2D and 3D Containers 4m 41s
—Adding Emitters and Setting Resolution and Boundaries 7m 8s
—Using Height Fields with Containers 3m 36s
—Exploring Content Methods of the Fluid Shape Node 7m 27s
—Display Attributes of the Fluid Shape Node 10m 3s
—Adjusting the Dynamic Simulation Attributes 8m 38s
—Adjusting the Density of Particles 3m 5s
—Looking at the Velocity and Turbulence Attributes 3m 34s
—Working with Temperature, Fuel, and Color 9m 17s
—Surface Rendering 8m 31s
—Converting Fluid Simulation to Polygon Surface 2m 0s
—Adjusting the Shading Attributes 9m 43s
—Adding Noise Texture to a Fluid Container 13m 12s
—Lighting Fluid Simulations 4m 0s
—Emitting Fluids from Objects 3m 20s
—Painting Fluid into a Container 7m 2s
—Adjusting Fall Off 3m 8s
—Using Curve to Drive Simulations 3m 25s
—Working with Initial States 6m 4s
—Extending the Fluid Container 2m 27s
—Using Geometry as Collision Objects 2m 38s
—Rigid Body Simulations with Fluids 3m 6s
—Disrupting Fluids with Motion Fields 1m 57s
—Caching Fluids Simulations 6m 41s
—Using Fluids to Texture Objects 6m 50s
—Adjusting Attributes on an Emitter 7m 58s