Introduction to Rigging in Maya 2014

Pluralsight
Course Summary
This set of tutorials will provide you with a firm understanding of Maya's rigging tools. Software required: Autodesk Maya 2014.
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Course Description
This set of tutorials will provide you with a firm understanding of Maya's rigging tools. We'll start by learning the basics, like how to establish solid naming conventions, how to create joint chains, and how to work with Maya's Inverse Kinematics system. We'll then get into more challenging topics like how to set up a Spline IK system with advanced twist control, how to enhance your controls with the help of Driven Keys and the Node Editor, as well as how to utilize a few deformers that are very important rigging tools. We'll learn how create our own jiggle tool, for fast follow-through and overlapping effects, by using standard tools inside of Maya. We'll even learn how to create custom commands that can be run from Maya's Command Line and Script Editor. By the end of this course, you will have the knowledge you need to start rigging your own assets in Maya.Download your free copy of our Key Rigging Terms Reference Guide and PDF so you can get comfortable with important 3D rigging terminology. Software required: Autodesk Maya 2014.
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Course Syllabus
Introduction and Project Overview- 0m 57s
—Introduction and Project Overview 0m 57sIntroduction to Rigging in Maya 2014- 4h 54m
—Using Solid Naming Conventions 9m 13s
—Adjusting Pivots and Parenting Objects in Maya 11m 15s
—Understanding Joints in Maya 16m 52s
—Joint Attributes 9m 3s
—Creating a Flexible Shoulder Rig with the Disconnect Joint Tool 3m 42s
—Understanding the Maya Rotate Plane and Single Chain Solvers 9m 27s
—Rigging with the Spline Ik Solver 7m 11s
—Controlling a Spline Ik Rig 12m 43s
—Creating Controls and Working with the Constraints 18m 12s
—Working with the Aim Constraint 14m 0s
—Exploring the Spline Ik Advanced Twist Control 8m 25s
—Locking and Hiding Channels 5m 48s
—Creating Custom Attributes and Using the Connection Editor 12m 36s
—Exploring the Node Editor 11m 4s
—Finishing Our Hand-spread Feature 12m 17s
—Creating Expressions in Maya 11m 51s
—Establishing Driven Key Relationships 15m 5s
—Rotate Order and Gimbal Lock 8m 25s
—Deforming Objects with the Lattice Deformer 12m 33s
—Smooth Binding Objects 11m 21s
—Editing Smooth Skin Deformations 14m 37s
—The Jiggle Deformer 5m 51s
—Creating Your Own Jiggle Tool 15m 58s
—Attaching Our Jiggle Tool 8m 5s
—Morphing Objects with Powerful Blend Shape Deformer in Maya 9m 11s
—Modifying Blend Shapes 8m 48s
—Customizing Maya to Work Faster 10m 55s