Introduction to Rotoscoping in NUKE 5

Pluralsight
Course Summary
In this series of lessons we'll learn the basics of Rotoscoping in NUKE. Software required: NUKE 5.2 and up for project files.
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Course Description
In this series of lessons we'll learn the basics of Rotoscoping in NUKE. We'll begin this project by learning about the Bezier node. We'll then learn how to easily and quickly control our bezier shape and edge per-point blurring. We'll then jump into the basic workflows of animating masks and how we can keep a consistent shape for a more appealing matte. We'll end by outputting our mask into an image sequence that can be used in other nuke scripts or applications. Software required: NUKE 5.2 and up for project files.
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Course Syllabus
Introduction and Project Overview- 1m 15s
—Introduction and Project Overview 1m 15sIntroduction to Rotoscoping in NUKE 5- 57m 22s
—Drawing Shapes in the Bezier Node and Viewing the Shapes 5m 53s
—Editing Shapes in the Bezier Node 5m 33s
—Drawing a Complex Shape with the Bezier Node 3m 41s
—Controling the Shape's Edge and Opacity 6m 30s
—Merging Shapes Together to Create a Cutout 4m 10s
—Animating Masks for Rotoscoping 8m 22s
—Getting the Feel of the Motion to Rough-in Keyframes 10m 47s
—Using Point Consistency to Fix Edge Swimming Issues 6m 12s
—Outputting Masks into an Image Sequence for Later Use 6m 10s