Introduction to Particle Flow in 3ds Max
In this 3ds Max tutorial, we will take an introductory look at particle flow to create custom particle systems. Software required: 3ds Max 2012.
In this 3ds Max tutorial, we will take an introductory look at particle flow to create custom particle systems. Throughout this tutorial, we'll learn how to create a Particle Flow Source and how to navigate the Particle View interface. We'll also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project. We'll also learn how to utilize space warps like gravity and wind with particle flow to modify the behaviors of our particle systems. Finally, we'll learn how to apply collisions to our particles and even cause our particles to spawn new particles when they collide with a deflector. Software required: 3ds Max 2012.
Course SyllabusIntroduction and Project Overview- 1m 4s
—Introduction and Project Overview 1m 4sIntroduction to Particle Flow in 3ds Max- 1h 43m
—Creating Smoke Using Particle Flow 10m 10s
—Modifying the Smoke Particles System 10m 32s
—Creating a Smoke Material 13m 15s
—Creating Fire Using Particle Flow 10m 3s
—Creating a Fire Material 11m 27s
—Explosion Setup 9m 37s
—Creating the Explosion Particle System 8m 43s
—Modifying the Explosion Particle System 7m 0s
—Spawning New Particles from Existing Particles 12m 42s
—Finishing up Our Explosion 10m 3s