Introduction to Modeling in 3ds Max 2009

Pluralsight
Course Summary
Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Software required: 3ds Max 2009 and up (required to open project files).
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Course Description
Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher. Popular highlights include: NURBS Workflow; Polygon Workflow; Splines and Patches Workflow; Scene Organization with Layers; Smoothing Methods; Working with Sub-objects; Sub-object Selection Methods; Adding Viewport Background Images; Scale Deformation; Cloning Geometry and Shapes; Mirroring Geometry; Sweep Modifier; Shell Modifier; Symmetry Modifier; Surface Modifier; FFD Modifiers; Lathe Modifier; Modifier Stack; Moving Pivot Points; Transforming Geometry and Shapes; Modifying Creation Parameters; Creating Booleans; Attaching and Detaching Objects; Welding Vertices; Rendering and Viewing Curves; HSDS Modifier for Subdivision Surfaces. Software required: 3ds Max 2009 and up (required to open project files).
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Course Syllabus
Introduction and Project Overview- 8m 30s
—Working with Polygons 8m 30sIntroduction to Modeling in 3ds Max 2009- 4h 1m