In this set of tutorials, we will take an introductory look into rigging tools and techniques in Maya! We'll start by learning the basics, which include everything from how to establish solid naming conventions to how to work with Maya's joint and IK handle tools. We'll then cover more complicated topics, like setting up an enhanced IK rig, using the Node Editor to create a counter twist rig that preserves volume, as well skin weighting techniques and more. We'll also learn how Maya's interface can be customized to work faster. By the end of the tutorial, you will be comfortable enough to utilize Maya's rigging features to rig your own assets! Software required: Autodesk Maya 2013.