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Introduction to Rigging in Maya 2013

Course Summary

In this set of tutorials, we will take an introductory look into rigging tools and techniques in Maya! We'll start by learning the basics, which include everything from how to establish solid naming conventions to how to work with Maya's joint and IK handle tools. Software required: Autodesk Maya 2013.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 48s

    —Introduction and Project Overview 0m 48s
    Introduction to Rigging in Maya 2013
    - 4h 34m

    —Choosing Solid Naming Conventions 8m 10s
    —The Most Basic Form of Rigging 9m 2s
    —How to Modify a Pivot in Maya 4m 36s
    —The Joint Tool 10m 59s
    —A Look at More of Maya's Joint Properties 13m 49s
    —Limiting Joint Rotations 3m 43s
    —Creating a Broken-hierarchy Leg Rig with the Help of Maya's Disconnect Joint Tool 12m 29s
    —Removing Joints Non-destructively 1m 59s
    —The Rotate Plane Solver vs. the Single Chain Solver 7m 3s
    —The Spline IK Solver 6m 42s
    —Adding Controls to Our Spline IK Rig 10m 22s
    —Blending Between IK and FK in Maya 4m 12s
    —The Benefits of Working with Groups in Maya 15m 14s
    —The Point Constraint 4m 24s
    —Utilizing the Orient Constraint 5m 6s
    —Working with the Parent Constraint 5m 47s
    —The Aim Constraint 5m 10s
    —How to Create an Animator-friendly Control Object 11m 3s
    —Creating Custom Attributes and Utilizing the Connection Editor 9m 45s
    —Utilizing Maya's Node Editor 10m 34s
    —Understanding Rotation Order 8m 9s
    —Establishing Driven Key Relationships 7m 27s
    —The Lattice Deformer 6m 20s
    —Smooth Binding Geometry 6m 14s
    —Repositioning Skinned Joints Without Affecting Deformations 2m 9s
    —Editing Smooth Skin Deformations in Maya 11m 1s
    —Smoothing Weights Effectively with Maya's Weight Hammer Tool 4m 3s
    —Double Transformations 2m 59s
    —Working with Influence Objects 10m 2s
    —Mirroring Weights in Maya 3m 32s
    —Exploring Maya's Rigid Binding Tool 6m 16s
    —Reassigning Influence with Maya's Edit Membership and Paint Set Membership Tools 7m 16s
    —Modifying Influences Without Destroying the Deformations of a Rigid Bound Surface 3m 42s
    —Smoothing Rigid Deformations with Flexors 8m 56s
    —Swapping Geometry After It Has Been Bound 2m 31s
    —Morphing Geometry with Maya's Blend Shape Deformer 4m 27s
    —Modifying an Object's Input Order 2m 33s
    —Editing Blend Shapes 4m 39s
    —Customizing Maya's Interface to Work More Efficiently 11m 19s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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