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Introduction to Rendering in 3ds Max

Course Summary

In this series of lessons, we will explore some of the core rendering tools and features of 3ds Max that every rendering artist needs to be familiar with. Software required: 3ds Max 2011.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 6s

    —Introduction and Project Overview 1m 6s
    Introduction to Rendering in 3ds Max
    - 1h 41m

    —Assigning a Renderer in 3ds Max 4m 16s
    —Using the Render Frame Window in 3ds Max 8m 26s
    —Rendering with Activeshade in 3ds Max 6m 9s
    —Overview of the Material Editor in 3ds Max 9m 58s
    —Further Exploration of the Compact Material Editor 10m 53s
    —Working with the Slate Material Editor in 3ds Max 11m 19s
    —Working with Reflective and Refractive Materials in 3ds Max 12m 44s
    —Utilizing Cameras Within 3ds Max 7m 24s
    —Rendering an Animated Sequence from 3ds Max 9m 40s
    —Rendering Subsets in 3ds Max 6m 15s
    —Improving Rendered Image Quality in 3ds Max 11m 14s
    —Creating Custom Render Presets Within 3ds Max 3m 23s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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