Introduction to Rigging in Houdini
Pluralsight
Course Summary
In this course, we will get an introductory overview of different rigging concepts in Houdini. Software required: Houdini 10 and up.
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Course Description
In this course, we will get an introductory overview of different rigging concepts in Houdini. We will get acquainted with the rigging process including covering different concepts such as transforms, bones, and blendshapes. We will start by going over what parenting is all about and how it relates to rigging. Then we'll learn about different Houdini constraining methods like blend objects and expressions. After that, we will learn about bones and how to capture geometry with them. Finally, we will cover different rigging features like Blendpose and Blendshapes. Software required: Houdini 10 and up.
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Course Syllabus
Introduction and Project Overview- 1m 2s
—Introduction and Project Overview 1m 2sIntroduction to Rigging in Houdini- 1h 12m
—Importance of Parenting 5m 4s
—Transformation Effects 5m 0s
—Restricting Parent Transforms 4m 59s
—Blending Parents 4m 30s
—Constraining Using Expressions 4m 27s
—Using the Look at Setting 3m 40s
—Using Path Objects 5m 30s
—Working with the Bones Tool 7m 4s
—Capturing Geometry to Bones 5m 3s
—Adding Inverse Kinematics 5m 32s
—Building Control Objects 5m 40s
—Blendpose Set Up 6m 35s
—Setting up Blendshapes 5m 8s
—Digital Assets Workflow for Rigs 4m 10s