Introduction to Character Development Kit in XSI
Pluralsight
Course Summary
Efficiently build rigs and learn a customizable approach to character-rigging using XSI's Character Development Kit. Software required: XSI 3.0 and up (XSI 6.5 required for project files).
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Course Description
Efficiently build rigs and learn a customizable approach to character rigging using XSI's Character Development Kit. Contains over four hours of project-driven training for artists learning the technical and creative processes of automating and customizing character rigs in XSI. Popular highlights include: CDK Overview; Biped Guide Rigging; Quadruped Guide Rigging; Hierarchy from Guide; Roll Divisions and Skins; Shadow Rigs; Creating Synoptics; Quaternion and Skeleton Spines; Tail Controls; Arms, Hands, and Fingers; Legs and Feet; Torso and Head; Springs; Adding Stretch to Biped Arms; Adding Additional Controls; Biped Motion Tracks, Tags, and Steps; Creating Custom CDK Commands; Pose Constraints; Symmetry Constraints; Creating a Multi-legged Guide Rig; Building Animation Expressions. Software required: XSI 3.0 and up (XSI 6.5 required for project files).
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Course Syllabus
Introduction and Project Overview- 6m 28s
—Basic Guide - Rigging Workflow 6m 28sIntroduction to Character Development Kit in XSI- 4h 4m
—Proportioning the Biped Guide (Part 1) 6m 40s
—Proportioning the Biped Guide (Part 2) 8m 30s
—Finalizing the Proportions and Creating the Rig 9m 16s
—Features of Rigs Made from Guides 7m 0s
—Proportioning the Quadruped Guide (Part 1) 5m 8s
—Proportioning the Quadruped Guide (Part 2) 6m 3s
—Creating Rigs from Quadruped Guides 7m 13s
—Quadruped Tail Controls 4m 35s
—Creating Custom Synoptic Views 7m 10s
—Coding Synoptic Commands 8m 8s
—Synoptic Tips and Tricks 6m 38s
—Biped Dog Leg Rigs 4m 18s
—Guides Setup for Centaurs 6m 45s
—Roll 7m 22s
—Consolidating the Centaur Rigs 7m 55s
—Create Spine Tool 6m 6s
—Applying Spring Operators 6m 59s
—Create Tail Methods 7m 2s
—Making Stretchy Arms for the Biped Rig 9m 56s
—Automating the Stretchy Arm Setup 8m 30s
—Completing and Testing the Make Stretchy Button 6m 35s
—Adding Extra Feet Control with Plant/Free Switches 6m 4s
—Biped Motion Tracks 5m 15s
—Exploring the Character Development Kit 3m 28s
—Using MakeLeg 9m 13s
—Using MakeArm 5m 18s
—Setting MakeHead with Combo Options 7m 54s
—Setting MakeTorso with Symmetry Options 8m 43s
—Using MakeFoot to Make Feet and Roll Controls 5m 22s
—Using MakeHand to Make Variable Hands 11m 19s
—Multiped Rig (Part 1) Spine Setup 5m 21s
—Multiped Rig (Part 2) Creating Multiple Left Legs 6m 53s
—Multiped Rig (Part 3) Creating Multiple Right Legs 5m 12s
—Multiped Rig (Part 4) Automating Animation 10m 55s
—Multiped Rig (part 5) Adding Controls 5m 48s