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Rendering RealFlow Meshes in Maya

Course Summary

In this course we will learn how to use a variety of lighting and shading tools in mental ray to simulate the appearance of realistic liquid materials. Software required: Maya 2009 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 13s

    —Introduction and Project Overview 1m 13s
    Rendering RealFlow Meshes in Maya
    - 52m 9s

    —Importing RealFlow Meshes into Maya 6m 20s
    —Creating Liquid Material for RealFlow Geometry 4m 49s
    —Refining Refractive Liquid Material for RealFlow Geometry 7m 29s
    —Creating Materials with Highly Blurred Reflections 8m 5s
    —Adding Indirect Illumination and Shadow Shaders 7m 10s
    —Adding Caustics to RealFlow Geometry Render 7m 54s
    —Adding Refinements to Caustics and Shadowing Effects 10m 20s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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