3D Assisted Facial Morphing in CINEMA 4D and NUKE
Pluralsight
Course Summary
In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE. Software required: CINEMA 4D R15, NUKE 7.0V6, After Effects CC 12.0.0.404.
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Course Description
In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE. We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D's MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE. Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render. By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable. Software required: CINEMA 4D R15, NUKE 7.0V6, After Effects CC 12.0.0.404.
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Course Syllabus
Introduction and Project Overview- 1m 0s
—Introduction and Project Overview 1m 0s3D Assisted Facial Morphing in CINEMA 4D and NUKE- 4h 10m
—Creating a Background, Camera, and Placing the Head Mesh 11m 47s
—Adjusting and Animating the Head Mesh 9m 46s
—Point Level Animation for Problem Areas 8m 18s
—Setting up the MoGraph Cloner 12m 2s
—Setting up the Plain and Random Effectors 15m 49s
—Adding the Shader and Target Effectors 14m 57s
—Adding Compositing Tags and Setting up a Multipass Render 16m 4s
—Creating an Alpha for the Reveal in After Effects 16m 9s
—Finishing the Alpha Creation 9m 38s
—Adjusting the Head Mesh to Include the Hair for the Alpha Transition 9m 19s
—Applying and Rendering the Alpha Transition 10m 49s
—Setting up the Renders in NUKE 6m 32s
—Creating a Rotoscope for the Human Head 13m 5s
—Re-using the Human Rotoscope for the Mutant 9m 44s
—Adding Premultiplication, and Shuffling in the Alpha 9m 16s
—Transforming Position and Merging the Heads and Background 7m 25s
—Assisting the Alpha Transition with a Rotopaint Node 10m 1s
—Setting up the Spikes Transition 6m 50s
—Finishing the Spikes Transition Composite 12m 2s
—Tracking the Eyes 4m 46s
—Merging in the Eyes 13m 20s
—Color Correction 3m 53s
—Cleaning up the Project 12m 48s
—Rendering a Sequence 5m 59s