In this series of lessons, we'll learn how to use Sculptris to quickly and dynamically sculpt models in a very artist-friendly way. When getting into digital sculpting, some of the applications can seem a little daunting. There is a lot to think about, and much of it has to do with the technical aspects that allow the sculpts to be used in a production pipeline. Sculptris removes a lot of those technical concerns and really allows artists to concentrate on the sculpting. Using a really innovative feature called dynamic tessellation, it allows us to not have to worry if we have enough polygons or what level we need to be on to get a particular detail. In this course we'll cover the sculpting functionality, how dynamic tessellation works, and modifying the resolution manually. We'll also cover the painting functionality and how Sculptris works with ZBrush. Software required: Sculptris Alpha 6.