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Using Sculptris

Course Summary

In this series of lessons, we'll learn how to use Sculptris to quickly and dynamically sculpt models in a very artist-friendly way. Software required: Sculptris Alpha 6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 7s

    —Introduction and Project Overview 1m 7s
    Using Sculptris
    - 1h 21m

    —Interface Overview 6m 27s
    —Using the Sculpting Brushes 10m 45s
    —Using Rotate, Scale, and Grab 6m 56s
    —Using Dynamic Tessellation 7m 2s
    —Modifying the Resolution 6m 3s
    —Working with Symmetry 3m 39s
    —Working with Multiple Objects 3m 51s
    —Working Between Sculptris and ZBrush 3m 18s
    —Painting in Sculptris 6m 34s
    —Painting with Textures and Brush Masks 7m 48s
    —Using Multiple Materials 6m 1s
    —Painting Bump Maps 7m 22s
    —Exporting Data from Sculptris 6m 7s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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