Using Sculptris
Pluralsight
Course Summary
In this series of lessons, we'll learn how to use Sculptris to quickly and dynamically sculpt models in a very artist-friendly way. Software required: Sculptris Alpha 6.
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Course Description
In this series of lessons, we'll learn how to use Sculptris to quickly and dynamically sculpt models in a very artist-friendly way. When getting into digital sculpting, some of the applications can seem a little daunting. There is a lot to think about, and much of it has to do with the technical aspects that allow the sculpts to be used in a production pipeline. Sculptris removes a lot of those technical concerns and really allows artists to concentrate on the sculpting. Using a really innovative feature called dynamic tessellation, it allows us to not have to worry if we have enough polygons or what level we need to be on to get a particular detail. In this course we'll cover the sculpting functionality, how dynamic tessellation works, and modifying the resolution manually. We'll also cover the painting functionality and how Sculptris works with ZBrush. Software required: Sculptris Alpha 6.
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Course Syllabus
Introduction and Project Overview- 1m 7s
—Introduction and Project Overview 1m 7sUsing Sculptris- 1h 21m
—Interface Overview 6m 27s
—Using the Sculpting Brushes 10m 45s
—Using Rotate, Scale, and Grab 6m 56s
—Using Dynamic Tessellation 7m 2s
—Modifying the Resolution 6m 3s
—Working with Symmetry 3m 39s
—Working with Multiple Objects 3m 51s
—Working Between Sculptris and ZBrush 3m 18s
—Painting in Sculptris 6m 34s
—Painting with Textures and Brush Masks 7m 48s
—Using Multiple Materials 6m 1s
—Painting Bump Maps 7m 22s
—Exporting Data from Sculptris 6m 7s