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Using DataTables to Create Data Driven Gameplay in Unreal Engine

Course Summary

In this Unreal Engine tutorial, we'll learn how a game developer can use data to drive gameplay in Unreal Engine 4. Software required: Unreal Engine 4.6.1, Microsoft Visual Studio 2013, Microsoft Excel 2013, Notepad++.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 7s

    —Introduction and Project Overview 1m 7s
    Using DataTables to Create Data Driven Gameplay in Unreal Engine
    - 1h 56m

    —Reviewing Block Sorting System 7m 48s
    —Adding Code to a Project and Creating a Blueprint Function Library 6m 24s
    —Building and Debugging a Project in Visual Studio 8m 34s
    —Writing the Function Definition in the Header File 9m 20s
    —Writing the Implementation of Our Function 7m 11s
    —Implementing the Fisher-yates Shuffle Algorithm in C++ 8m 18s
    —Implementing Block Sorting System 9m 40s
    —Reviewing the Item Information System 8m 9s
    —Using Microsoft Excel to Create a Spreadsheet for in-game Items 9m 41s
    —Writing a C++ Struct to Define Data 9m 11s
    —Importing the Csv File to Create a Datatable 7m 33s
    —Implementing Getdatatablerow to Use Data in the Datatable 6m 14s
    —Upgrading the Item Information System 8m 9s
    —Reviewing the Item Information System 10m 24s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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