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Using Dynamics for Destruction in Maya

Course Summary

Throughout these Maya tutorials we'll take a look at using Maya's nCloth dynamics system to create an effect where a fully animated character will crumble into pieces based on pre-animated masks. Software required: Maya 2015, After Effects CC, RealFlow 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 10s

    —Introduction and Project Overview 1m 10s
    Using Dynamics for Destruction in Maya
    - 2h 18m

    —Analyzing Assets and Project Workflow 5m 20s
    —Using RealFlow to Shatter a Mesh 11m 54s
    —Setting up UVs and Shaders 7m 43s
    —Finishing UVs 5m 38s
    —Importing Motion Capture 5m 28s
    —Using a Wrap Deformer 6m 10s
    —Importing a Geometry Cache 5m 52s
    —Creating an Animated Mask 9m 8s
    —Utilizing nCloth 9m 36s
    —Implementing Rigid Body Effects 11m 38s
    —Applying Self Collisions 10m 35s
    —Caching nCloth Simulations 8m 4s
    —Creating Particle Sand 11m 41s
    —Completing Sand and Creating Sparks 9m 34s
    —Creating Fire and Flames 10m 53s
    —Finishing Destruction Effect 8m 48s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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