Using Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS

Pluralsight
Course Summary
In this Mudbox and RenderMan tutorial, we'll cover the principles of texturing using Ptex for look dev. Software required: Mudbox 2016, Maya 2016, RenderMan RIS 20.1.
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Course Description
In this Mudbox and RenderMan tutorial, we'll cover the principles of texturing using Ptex for look dev. We'll focus on the workflow to create textures with the right resolution and export them to Maya. Then we're going to do the look development of our tram using RenderMan RIS and its powerful LM materials. By the end of this Mudbox and RenderMan training, you'll have a better understanding of Ptex texturing and it's workflow between Maya, Mudbox and RenderMan 19. Software required: Mudbox 2016, Maya 2016, RenderMan RIS 20.1.
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Course Syllabus
Introduction and Project Overview- 0m 51s
—Introduction and Project Overview 0m 51sUsing Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS- 3h 8m
—Discussing the Project Files 4m 40s
—Exporting Objects from Maya 4m 52s
—Setting up Objects to Work with Ptex Inside Mudbox 7m 41s
—Creating an Ibl to Test Materials 6m 28s
—Painting the Wagon Base 6m 30s
—Exploring the Design of the Tram 9m 5s
—Applying Imperfections to the Wagon 7m 45s
—Using the Diffuse Channel 9m 7s
—Painting the Base for the Windows Frames 5m 15s
—Creating the Diffuse and Specular of the Windows 7m 28s
—Painting the Base for the Roof 7m 56s
—Adding Dust to the Roof Top 9m 2s
—Generating Specular Imperfections 9m 36s
—Creating the Metallic Mask for the Roof Top 10m 29s
—Painting the Sign Design and Exporting the Textures 11m 19s
—Starting the Look Development 8m 3s
—Creating the Wagon Material 10m 36s
—Duplicating the Wagon Material 8m 2s
—Setting up the Window Materials 7m 19s
—Creating the Roof Materials 8m 18s
—Applying the Glass and Lamp Materials 6m 22s
—Using Primvars to Work on Several Objects 12m 5s
—Finishing the Tram, Chair, and Turn Table 10m 4s