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Professional Series: Game Boss Creation in ZBrush

Course Summary

The objectives for this fast-paced, intensive training include looking at options for creating a game-boss type character from start to a game-ready finish. Software required: ZBrush 4R4, TopoGun, Maya, Marmoset Toolbag, Photoshop.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 14s

    —Introduction and Project Overview 1m 14s
    Professional Series: Game Boss Creation in ZBrush
    - 1h 53m

    —Blocking out the Character 9m 45s
    —Character Prep and Organization 10m 25s
    —Character Sculpting 13m 19s
    —Creating Accessory Pieces 14m 53s
    —Building the Teeth 9m 35s
    —Character Painting 6m 41s
    —Retopology 12m 38s
    —UV Layout and Map Output 10m 23s
    —Map Manipulation in Photoshop 9m 12s
    —Presentation in Marmoset Toolbag 16m 15s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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