Product Design Visualization in Rhino and V-Ray
Pluralsight
Course Summary
Throughout these lessons, we will learn an effective workflow for modeling an industrial design concept in the form of a mobile traffic light design. Software required: Rhino 5, V-Ray 2.0.
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Course Description
Throughout these lessons, we will learn an effective workflow for modeling an industrial design concept in the form of a mobile traffic light design. We will then use both Rhino 5 and V-Ray 2.0 to show how to produce eye-catching design visualizations. Upon completion of this tutorial, you'll have gained confidence in using Rhino's surface and solid modeling tools for industrial design. You will be able to effectively allocate and adjust both cameras and lighting, and skilfully apply materials to your model. Lastly, you will become familiar with the various elements of the powerful V-Ray rendering plugin for Rhino. Software required: Rhino 5, V-Ray 2.0.
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Course Syllabus
Introduction and Project Overview- 1m 42s
—Introduction and Project Overview 1m 42sProduct Design Visualization in Rhino and V-Ray- 6h 6m
—Setting up Our Project 10m 17s
—Laying Down Construction Lines 9m 59s
—Modeling the Traffic Light Leg 6m 44s
—Modeling the Foot Detail 10m 4s
—Utilizing Various Commands 10m 5s
—Refining the Traffic Light Foot Detail 10m 10s
—Transforming 3D Geometry 10m 10s
—Refining the Upper and Lower Bracket Details 9m 59s
—Allocating Construction Geometry to Modeling Layers 10m 29s
—Creating the Final Leg Placement Using Polar Array 8m 29s
—Building the Central Traffic Light Post 9m 17s
—Modeling the Lighting Module 8m 35s
—Creating the Lower Lighting Can 10m 29s
—Duplicating the Lower Lighting Cans 10m 3s
—Refining the Lighting Module Mounting Bracket 9m 23s
—Building the Top Warning Light 9m 40s
—Adjusting the Warning Light Design 10m 43s
—Finalizing the Logo Design 11m 0s
—Allocating the Upper Geometry to Our Layers 10m 25s
—Utilizing the Rhino Material Editor 7m 16s
—Allocating Materials to the Lighting Module 9m 59s
—Activating the Bump and Environment Functions 10m 35s
—Applying Bitmap Finishes 11m 8s
—Manipulating the Camera and Saving Views 10m 4s
—Lighting Our Scene 10m 5s
—Establishing Basic Render Settings 10m 21s
—Introducing V-Ray Diffuse Materials 9m 54s
—Creating Reflective and Transparent Materials 10m 38s
—Conveying Subtle Textures 10m 48s
—Creating Emissive Materials 8m 23s
—Generating Textured Materials 9m 41s
—Using V-Ray Transparency Maps 11m 27s
—Creating Design Variations 10m 18s
—Building Our Final Composition 9m 32s
—Placing Figures Within Our Scene 10m 19s
—Adjusting Our Lighting 9m 42s
—Preparing Our Image for Final Output 10m 34s