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Character Rigging for Production in 3ds Max

Course Summary

In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max. Software required: 3ds Max 2010.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 14s

    —Introduction and Project Overview 1m 14s
    Character Rigging for Production in 3ds Max
    - 9h 47m

    —Preparing the Scene 6m 37s
    —Creating Leg Bones 9m 51s
    —Completing the Leg Bones 8m 14s
    —Working with Fins and Adding a Toe Bend Bone 9m 11s
    —Setting up Initial Controls for the Feet 8m 28s
    —Constraining the Foot Bones to the Reverse-lock Helpers 6m 50s
    —Building the Primary Foot Control 6m 32s
    —Establishing Secondary Foot Controls 10m 19s
    —Starting on Our Foot Bank Rig 8m 52s
    —Locking Controllers 5m 18s
    —Setting up Custom Parameters for the Foot Bank 12m 35s
    —Using Custom Parameters to Drive the Toe Bend 7m 52s
    —Adding Knee Controls 4m 45s
    —Setting up Association Curves for the Knee Controls 9m 14s
    —Creating the Curve That Will Drive Our Spine Bones 8m 3s
    —Connecting Helpers to the Spine Curve 4m 34s
    —Building the Bones for the Spine 8m 44s
    —Confining the Spine Bones 5m 8s
    —Deforming the Spine Curve 5m 57s
    —Establishing Hip and Chest Controls 7m 10s
    —Setting up the Center of Gravity Control 8m 23s
    —Choosing a Suitable Axis Order 4m 0s
    —Finishing the Spine Rig 11m 21s
    —Creating a Global Control 6m 36s
    —Working on the Head Rig 10m 2s
    —Completing the Head Rig 4m 6s
    —Creating a Control for the Blinks 7m 51s
    —Wrapping up the Blink Controls 10m 5s
    —Building Eye Controls 9m 16s
    —Finishing Our Eye Rig 7m 39s
    —Starting on the Facial Controls 9m 15s
    —Building Facial Controls 9m 3s
    —Completing the Facial Controls 9m 19s
    —Constructing the Shoulder and Arm Chains 8m 4s
    —Creating the Left Hand Bones 10m 17s
    —Setting up Ik/fk Blending Switches 2m 52s
    —Building the Ik/fk Chains 6m 13s
    —Mirroring the Shoulders and Arms 8m 49s
    —Cleaning up the Shoulder and Arm Bones 4m 44s
    —Constraining the Arms to the Ik/fk Chains 5m 3s
    —Blending Between Ik/fk Modes 7m 14s
    —Rigging Ik Arm Controls 5m 59s
    —Utilizing a Custom Parameter to Control the Elbow 6m 46s
    —Creating Fk Arm Controls 7m 20s
    —Finishing the Fk Arms 8m 55s
    —Setting up the Wrists 11m 8s
    —Establishing Shoulder Controls 6m 10s
    —Starting on Finger Controls 10m 16s
    —Finishing the Left Fingers 11m 4s
    —Finishing the Right Fingers 13m 56s
    —Building Twist Bones for the Arms 7m 27s
    —Completing the Left Arm Twist Bones 2m 26s
    —Finishing the Left Arm's Twist Rig 9m 28s
    —Finishing the Right Arm's Twist Rig 10m 53s
    —Cleaning up the Control Rig 13m 18s
    —Enveloping the Character 5m 13s
    —Blocking in the Deformations of the Left Leg 8m 24s
    —Setting the Initial Weights of the Spine 9m 31s
    —Focusing on the Weights of the Neck and Head / Correcting Bone Skewing 4m 59s
    —Modifying the Deformations of the Neck and Head 4m 14s
    —Refining the Weights of the Left Eyebrow 8m 10s
    —Finishing the Left Eyebrow 5m 21s
    —Saving Envelope Weights 6m 29s
    —Editing the Deformations of the Index Finger 7m 35s
    —Correcting the Weights of the Pinky Finger 4m 8s
    —Fixing the Weighting of the Thumb 3m 44s
    —Finishing the Deformations of the Index Finger 3m 55s
    —Wrapping up the Weights of the Pinky Finger 10m 17s
    —Completing the Thumb's Weights 6m 42s
    —Finalizing the Weights of the Left Hand 4m 23s
    —Working on the Forearm's Weights 3m 15s
    —Refining the Weights of the Elbow and Upper Arm 5m 20s
    —Finishing up the Left Arm's Deformations 11m 19s
    —Concluding the Deformations of the Left Leg 8m 25s
    —Finishing the Deformations of the Upper Body 11m 47s
    —Finalizing the Deformations of the Head and Neck and Mirroring Weights 10m 26s
    —Solidifying the Neck Twist 3m 52s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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