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Character Skin-Weighting Techniques in Maya

Course Summary

Throughout these lessons, we will build a skeleton for our character model, learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end. Software required: Maya 2015.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 59s

    —Introduction and Project Overview 0m 59s
    Character Skin-weighting Techniques in Maya
    - 3h 22m

    —Checking Our Model 9m 43s
    —Creating Base Skeleton 10m 8s
    —Placing Leg Joints 10m 24s
    —Building the Spine Skeleton 10m 14s
    —Completing the Arm Skeleton 10m 16s
    —Building the Finger Skeleton 10m 0s
    —Wrapping up Our Joint Placement 10m 0s
    —Removing Unneeded Geometry 4m 6s
    —Beginning the Jacket 9m 53s
    —Skinning the Jacket to the Spine Joints 10m 35s
    —Editing the Jacket 11m 16s
    —Editing Model and Transfer Weights 10m 35s
    —Adding Weighting to Spine Joints 10m 55s
    —Polishing the Spine 10m 23s
    —Adding Clavicles to Weighting 10m 19s
    —Finishing the Clavicle Weighting 10m 58s
    —Adding Twist Joints for Arms 4m 36s
    —Skinning Upper Arm Twists 11m 19s
    —Skinning Upper Arm Joints 10m 32s
    —Weighting the Lower Arm Bones 10m 13s
    —Wrapping up Our Jacket Weighting 6m 18s
    Character Skin-weighting Techniques in Maya - Pt. 2
    - 3h 48m


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games and Telecommunications Community

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