Character Skin-Weighting Techniques in Maya

Pluralsight
Course Summary
Throughout these lessons, we will build a skeleton for our character model, learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end. Software required: Maya 2015.
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Course Description
Throughout these lessons, we will build a skeleton for our character model, learn about joint orientations and their impact on deformations, and skin-weight the entire character from beginning to end. We'll cover things to look for in the model that will cause issues with deformation down the road. We'll even go over editing the model to fix any errors that will inhibit us. Many skin-weighting techniques and tools are discussed and used throughout the course. You'll also learn how to transfer weights between meshes, how to mirror skinning on asymmetrical meshes, what to look for when skinning to ensure the best deformations, and we'll finish by creating a "Range of Motion" (ROM) animation and putting our character in a pose, which will test our skinning out. By the end of the course, you should have a firm grasp on the techniques needed and used to get great looking deformations on your characters. Software required: Maya 2015.
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Course Syllabus
Introduction and Project Overview- 0m 59s
—Introduction and Project Overview 0m 59sCharacter Skin-weighting Techniques in Maya- 3h 22m
—Checking Our Model 9m 43s
—Creating Base Skeleton 10m 8s
—Placing Leg Joints 10m 24s
—Building the Spine Skeleton 10m 14s
—Completing the Arm Skeleton 10m 16s
—Building the Finger Skeleton 10m 0s
—Wrapping up Our Joint Placement 10m 0s
—Removing Unneeded Geometry 4m 6s
—Beginning the Jacket 9m 53s
—Skinning the Jacket to the Spine Joints 10m 35s
—Editing the Jacket 11m 16s
—Editing Model and Transfer Weights 10m 35s
—Adding Weighting to Spine Joints 10m 55s
—Polishing the Spine 10m 23s
—Adding Clavicles to Weighting 10m 19s
—Finishing the Clavicle Weighting 10m 58s
—Adding Twist Joints for Arms 4m 36s
—Skinning Upper Arm Twists 11m 19s
—Skinning Upper Arm Joints 10m 32s
—Weighting the Lower Arm Bones 10m 13s
—Wrapping up Our Jacket Weighting 6m 18sCharacter Skin-weighting Techniques in Maya - Pt. 2- 3h 48m