Character Lighting in RenderMan 19 RIS

Pluralsight
Course Summary
Throughout these lessons, we'll learn about character lighting using three different techniques and workflows. We'll use RenderMan RIS and its powerful and efficient GI system, where lighting is more organic and realistic.
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Course Description
Throughout these lessons, we'll learn about character lighting using three different techniques and workflows. We'll use RenderMan RIS and its powerful and efficient GI system, where lighting is more organic and realistic. We'll match the lighting for our character into two different plates. The first one will follow a more traditional art directed approach while the second will explore a more realistic approach that is closer to the workflow used in the VFX industry. Finally, we'll create a portrait of our character using techniques similar to the ones used in a real life photography studio. Software required: Maya 2015, RenderMan 19.
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Course Syllabus
Introduction and Project Overview- 0m 53s
—Introduction and Project Overview 0m 53sCharacter Lighting in RenderMan 19 Ris- 3h 4m
—Exploring the Project Files 6m 41s
—Explaining Render Globals 7m 36s
—Setting up Materials 6m 43s
—Continuing to Set up Materials 6m 43s
—Covering Skin Materials 9m 21s
—Setting up Fur 7m 58s
—Applying the Light Rig 7m 10s
—Setting up Aovs 7m 49s
—Creating the First Lighting Layout 6m 46s
—Establishing the Environment Light 10m 23s
—Designing the Key Light 8m 58s
—Enhancing the Key Light 8m 54s
—Creating the Rim Light 11m 54s
—Finishing the First Light Scenario 8m 13s
—Beginning the Second Light Scenario 8m 0s
—Creating the Back Window Light 8m 33s
—Applying the Top Light 9m 32s
—Using Gi to Create Additional Bounces 12m 23s
—Beginning the Third Light Scenario 7m 22s
—Using a Bounce Card for Indirect Light 9m 32s
—Creating the Atmosphere 6m 40s
—Finishing the Atmosphere and Project Overview 7m 6s