Character Development Techniques in ZBrush

Pluralsight
Course Summary
In this series of tutorials we'll discuss how to develop a character around specific design parameters.
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Course Description
In this series of tutorials we'll discuss how to develop a character around specific design parameters. We'll start off by using a developed base mesh and learn how to change it's features into the character we want it to be. Here we'll gradually build up the characters facial features, discussing how to break out of the mode of "just making a pretty face" and how to be more intentional about design. Then we'll start working on clothing for our character. We'll talk about extracting geometry, remeshing, creating proper folds, and using layers to keep your design flexible. Finally, we'll talk about how to bring the entire character design together to make it cohesive and ultimately appealing.
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Course Syllabus
Introduction and Project Overview- 1m 0s
—Introduction and Project Overview 1m 0sCharacter Development Techniques in ZBrush- 6h 28m
—Modifying the Facial Proportions 9m 17s
—Refining the Mouth 7m 20s
—Refining the Nose 8m 33s
—Refining the Eyes 14m 54s
—Refining the Ears 7m 56s
—Refining the Upper Body 9m 54s
—Adding Mass to the Hands 9m 45s
—Detailing the Hands 14m 52s
—Extracting the Clothes 15m 38s
—Refining the T-shirt 8m 38s
—Realistically Adding Mass to the Shirt 7m 11s
—Blocking in the Major Folds 13m 50s
—Refining the Major Folds 9m 7s
—Adding Memory Folds 9m 56s
—Adding a Damage Layer 12m 0s
—Adjusting the Proportions of the Pants 5m 29s
—Adding the Major Folds of the Pants 12m 57s
—Refining the Folds of the Pants 9m 28s
—Creating the Back Pockets of the Pants 8m 41s
—Creating the Seams of the Pants 10m 55s
—Extracting the Boots 9m 41s
—Retopologizing the Boot 15m 58s
—Shaping the Boot to the Foot 11m 19s
—Creating the Layered Boot Elements 12m 13s
—Creating the Boot Strap and Buckle 10m 58s
—Finishing the Boots 16m 12s
—Bringing the Pants, Boots, and Shirt Together 7m 13s
—Blocking in the Coat 11m 8s
—Creating the Design of the Coat 14m 48s
—Finishing the Coat 11m 13s
—Creating the Hood 14m 44s
—Creating the Gloves 14m 27s
—Adding Pores and Wrinkles to the Face 11m 25s
—Adding Low Resolution Hair 20m 18s