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Character Creation Pipeline in Maya and ZBrush

Course Summary

In this tutorial, we will learn how to create a creature image based on one camera while learning how to cheat certain details in Photoshop. Software required: Maya 2009, Photoshop CS4, ZBrush 3.1.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 26s

    —Introduction and Project Overview 1m 26s
    Character Creation Pipeline in Maya and ZBrush
    - 2h 4m

    —Rough Concepting in TPose 7m 14s
    —Posing the Character 10m 33s
    —Asymmetry and Silhouette 16m 29s
    —UVing with Multiple UV Coordinates in Maya 19m 27s
    —Texturing with Zapplink Exporting Textures from ZBrush 15m 39s
    —Skin Shader Set Up 14m 59s
    —Creating a Light Scene 4m 7s
    —Adding Clothes 14m 44s
    —Saving Renders and Photoshop Compositing 10m 15s
    —Adding Details and Finishing Touches 10m 57s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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