Character Interaction in Softimage

Pluralsight
Course Summary
In this Softimage tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. Software required: Autodesk Softimage 2012.
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Course Description
In this Softimage tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and build the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful toolbars to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, learn ways to overcome gimbal lock interpolations, and take a look at Softimage's approach to file referencing. By the end of the tutorial, you will have attained the set of skills needed to animate fun and believable character interactions! Software required: Autodesk Softimage 2012.
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Course Syllabus
Introduction and Project Overview- 1m 20s
—Introduction and Project Overview 1m 20sCharacter Interaction in Softimage- 6h 3m
—Planning the Animation 2m 1s
—Getting Familiar with the Animation Rig and File Referencing 9m 23s
—Starting the Fight Scene 10m 46s
—Completing the Villain's Initial Attack 12m 17s
—Blocking in the Follow-through After the Villain's Attack 8m 30s
—Roughing in the Villain's Fall 8m 16s
—Continuing Our Work on the Villain's Fall 9m 44s
—Animating the Villain's Landing 14m 10s
—Finishing the Villain's Extremes 10m 43s
—Wrapping up the Villain's Blocking Pass 9m 49s
—Beginning the Heroine's Blocking Pass 8m 52s
—Roughing in the Anticipation to the Counter-attack 6m 50s
—Animating the Counter-attack 14m 41s
—Updating a Referenced Model 4m 8s
—Animating the Follow-through After the Heroine's Counter-attack 10m 22s
—Working on the Final Phase of the Heroine's Blocking Pass 10m 58s
—Concluding the Heroine's Blocking Pass 9m 15s
—Smoothing the Interpolation of the Villain 8m 47s
—Cleaning up the Villain's Initial Attack 6m 50s
—Fine-tuning the Villain After Her Attack 9m 11s
—Fixing the Spin of the Villain's Upper Body During Her Fall 5m 2s
—Correcting the Villain's Feet During Her Fall 8m 20s
—Polishing the Villain's Arms and Head as She Falls 8m 22s
—Tweaking the Last Section of the Villain's Animation 5m 9s
—Removing Gimbal Lock in the Villain's Right Wrist 4m 17s
—Finishing the Villain's Torso 10m 1s
—Finalizing the Villain's Head 12m 5s
—Wrapping up the Villain's Right Leg 8m 15s
—Finishing the Villain's Left Leg 10m 21s
—Completing the Villain's Right Arm 9m 41s
—Finishing the Villain 8m 40s
—Smoothing the Interpolation of the Heroine 2m 50s
—Polishing the Beginning of the Heroine's Performance 10m 28s
—Finishing the Beginning of the Heroine's Animation 9m 13s
—Fixing the Hop During the Heroine's Counter-attack 7m 22s
—Correcting the Counter-attack 9m 26s
—Refining the Last Section of the Heroine's Performance 4m 31s
—Finishing the Heroine's Torso and Head 13m 38s
—Finalizing the Heroine's Left Arm 12m 51s
—Completing Our Work on the Heroine's Right Arm 12m 29s
—Last Minute Check and Finishing the Project 4m 12s