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Character Creation in ZBrush

Course Summary

Learn how to create characters fast. Software required: ZBrush 3.1 and up, Subtool Master (free plugin).


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    Course Syllabus

    Introduction and Project Overview
    - 1m 48s

    —Introduction and Project Overview 1m 48s
    Character Creation in ZBrush
    - 4h 7m

    —Blocking in the Body with Zspheres 11m 28s
    —Building the Hand with Zspheres 12m 57s
    —Creating the Adaptive Skin 4m 8s
    —Using the Move Brush to Shape the Body 8m 0s
    —Refining the Shape of the Hands 7m 0s
    —Refining the Shape of the Feet 7m 51s
    —Shaping the Character's Head 7m 13s
    —Blocking in Large Muscle Shapes 14m 18s
    —Creating Hard Edges with Custom Alphas 6m 56s
    —Adding Stylized Lines to the Form of the Body 10m 24s
    —Stylizing the Face and Head 10m 38s
    —Detailing the Hands and Arms 9m 48s
    —Detailing the Feet and Legs 8m 51s
    —Building the Cape Using the Topology Tools 9m 38s
    —Finishing the Base Cape Geometry 8m 40s
    —Sculpting the Character's Cape 6m 19s
    —Using Extract to Create Costume Elements 6m 35s
    —Using Topology to Create the Mask 5m 52s
    —Creating the Canisters with ZBrush Primitives 5m 11s
    —Extracting a Strap for the Power Canisters 6m 41s
    —Building a Base for the Gun 5m 34s
    —Detailing the Gun 9m 6s
    —Adding the Canister Slot and Tubes to the Gun 5m 41s
    —Finishing and Merging the Gun 4m 48s
    —Adding Straps and Placing the Gun 6m 20s
    —Extracting the Character's Eyes 9m 15s
    —Adding the Cape Snaps 5m 13s
    —Creating the Belt Emblem with the Topology Tools 5m 40s
    —Finishing the Belt Emblem 9m 12s
    —Adding Materials to the Character 5m 50s
    —Creating Costume Variations - The Anti-hero 12m 0s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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