Character Control Rig Setup in Houdini

Pluralsight
Course Summary
In this course we will learn how to build a control rig to control a character's skeleton. Software required: Houdini 10 and Up.
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Course Description
In this course we will learn how to build a control rig to control a character's skeleton. We will start this course by learning how to set up inverse kinematics on our character's legs and how to build a reverse foot set up. Then we will learn how to set up the arms and hands and move on towards rigging the spine bones using a curve as a guide. After that, we will dig a little deeper and learn how to tweak our IK solvers to get better rig behavior. Then we will go over how to assemble and eventually package our control rig. And finally, we will spend some time working on a solid eye rig for our character. Software required: Houdini 10 and Up.
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Course Syllabus
Introduction and Project Overview- 0m 57s
—Introduction and Project Overview 0m 57sCharacter Control Rig Setup in Houdini- 2h 11m
—Setting up IK on the Legs 5m 29s
—Setting up a Reverse Foot Roll 4m 53s
—Adding a Foot Control Object 6m 13s
—Cleaning up the Foot Roll Controls 7m 25s
—Setting up IK on the Arm 5m 35s
—Setting up the Fingers 4m 52s
—Building the Spine Follow Curve 5m 56s
—Using the Spine Follow Curve 6m 54s
—Building Controls for the Spine 4m 27s
—Defining the Spine Control Shapes 8m 3s
—Setting up the Neck Bone 2m 54s
—Editing Inversekin Chops to Fix Our Rig 5m 0s
—Editing Inversekin Chops to Restrict Twisting 4m 2s
—Assembling the Controls to Drive the Upper Body 6m 9s
—Assembling the Remaining Controls 6m 13s
—Mirroring the Control Rig 5m 46s
—Rebuilding the Eyes 6m 12s
—Building the Eye Control 5m 48s
—Deforming and Mirroring the Eye 6m 57s
—Finishing the Eye Control Rig 7m 55s
—Creating Blendshapes 6m 9s
—Finishing the Control Rig 8m 25s