Artistic Character Modeling in 3ds Max

Pluralsight
Course Summary
In this demonstration, we will be looking at creating and developing a sci-fi character. Software required: 3ds Max 2011 and Photoshop.
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Course Description
In this demonstration, we will be looking at creating and developing a sci-fi character. We will be looking at the process in 3ds Max, working with shapes and modifiers. We will also be looking at materials,the trigging process, and using PFlow for effects. Later, near the end of our demonstration, we will go over rendering passes, painting, and compositing effects in Photoshop. Software required: 3ds Max 2011 and Photoshop.
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Course Syllabus
Introduction and Project Overview- 1m 22s
—Introduction and Project Overview 1m 22sArtistic Character Modeling in 3ds Max- 1h 4m
—Brief Overview of the Tools We Will Be Using 4m 42s
—Concepting and Developing Our Character 3m 3s
—The Modeling Process, Using the Tools and Modifiers 31m 19s
—A Brief Overview of Materials 5m 17s
—A Brief Overview of the Rigging Process Using Biped 3m 16s
—Using PFlow in 3ds Max for FX 3m 40s
—Camera Creation and Composition 1m 37s
—Lighting and Rendering Our Character to Set the Mood 5m 20s
—Compositing and Painting in Photoshop 4m 6s
—Conclusion 1m 59s