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Artists Guide to XSI 6

Course Summary

In this course, we will learn how use the powerful tools and solutions available within XSI to deliver inspiring imagery. Software required: XSI 6.0 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 35s

    —Introduction and Project Overview 0m 35s
    Artists Guide to XSI 6
    - 4h 52m

    —Exploring the Process of Creating and Managing Projects Using the Project Manager 3m 42s
    —Overview of Different Interaction Models and Customizing the Way That You Move XSI Camera 6m 26s
    —Getting Comfortable with Viewport Navigation Tools 10m 15s
    —Looking at Transform Tools to Manipulate and Move the Characters in 3D Space 7m 6s
    —Exploring the Various Ways of Adjusting the Center Point of the Geometry in XSI 5m 14s
    —Accessing and Manipulating the Various Types of Components That Can Be Found on XSI's Geometry 7m 20s
    —Getting Familiar with the Different Types of Explorer Panels 5m 52s
    —Working with the Operator Stack 7m 1s
    —Using the Keyboard Mapping to Customize Any of XSI's Keyboard Shortcuts 4m 22s
    —Exploring Various Methods of Extruding Polygon Geometry 7m 26s
    —Continuing the Process of Extruding and Manipulating Polygon Components 4m 33s
    —How to Extrude Polygons Along a Curve and Welding Points on Polygon Meshes 7m 35s
    —Exploring Subdivision Surfaces in XSI 6m 19s
    —Using the Tweak Component Tool and Looking at Subdivision Edge Creasing 13m 12s
    —Assigning Materials and Textures to the Geometry 7m 46s
    —Getting Familiar with Assigning and Manipulating UVs 9m 2s
    —Healing and Tearing UV Islands in the Texture Editor 9m 59s
    —Using the Render Tree to Create Complex Shading Networks 9m 15s
    —Using the Material Manager to Control Multiple Materials Across Multiple Objects 4m 34s
    —Enveloping Your XSI Characters Onto a Skeleton 7m 59s
    —Exploring the Various Ways of Adding and Manipulating Keyframes 5m 25s
    —Construction Modes Overview: The Modeling Construction Mode 4m 45s
    —Construction Modes Overview: Shape Modeling Mode 5m 35s
    —Construction Modes Overview: Secondary Shape Mode 2m 48s
    —Tagging Character Rigs for Use in Motor 10m 16s
    —Preparing Motion Capture Data for Use in Motor 8m 2s
    —Assigning Motion Capture Data to XSI Characters Using Motor 6m 38s
    —Adjusting Motion Capture Data Once It's Been Applied to the Character 7m 8s
    —Using the Animation Mixer to Loop, Stretch, and Alter Keyframe Animation 8m 29s
    —Using Crosswalk to Import and Export Assets Between Separate 3D Applications 2m 55s
    —Using the Animation Layers to Layer New Animation Over Existing Keyframes 7m 57s
    —Exploring How to Create and Animate Particles Within XSI 9m 5s
    —Setting up Dynamic Forces to Interact with Animated Particles 7m 42s
    —Creating and Modifying Shading Networks for the Particles 7m 15s
    —Exploring the Process of Setting up Rigid Body Dynamics in XSI 10m 33s
    —Creating and Adjusting Lights in XSI Using the Render Region Tool 6m 30s
    —Using the Render Region Options to Control the Look and Quality of Your Renders 4m 51s
    —Exploring XSI's Ambient Occlusion Shader 3m 28s
    —Setting up and Adjusting Final Gather in XSI 5m 11s
    —Setting up Image-based Lighting to Create Realistic Renders in XSI 6m 4s
    —Using Lens Shaders to Create Depth-of-field Effects 6m 2s
    —Setting up the Final Renders and Rendering Animated Sequences in XSI 10m 47s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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