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Artist's Guide to XSI

Course Summary

In this course, we will learn how use the powerful tools and solutions available within XSI to deliver inspiring imagery. Software required: XSI 7.0 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 3m 53s

    —Creating and Managing Projects Using the Project Manager 3m 53s
    Artist's Guide to XSI
    - 8h 0m

    —Overview of Interaction Models in XSI 6m 23s
    —Getting Acquainted with the Viewport Navigation Tools 15m 21s
    —Manipulating Objects in 3D Space 11m 15s
    —Understanding XSI's Various Geometry Components 10m 40s
    —Adjusting the Center Point of Your Geometry in XSI 7m 58s
    —Accessing Scene Objects from the Explorer 8m 33s
    —Working with XSI's Operator Stack 8m 39s
    —Continuing Our Polygon Modeling Workflows in XSI 9m 45s
    —Polygon Modeling Workflows in XSI 17m 41s
    —Reducing Meshes with Polygon Reduction 4m 0s
    —Extract Normals Information with Ultimapper 6m 20s
    —Building a Real-time Incidence Shader 7m 0s
    —Altering the Color and Texture Information of a Real-time Shader 7m 11s
    —Understanding the Animation Mixer in XSI 9m 28s
    —Blending Animation Clips in XSI 9m 33s
    —Transferring Attributes Between Meshes Using Gator 4m 5s
    —Assigning and Manipulating UVs in XSI 7m 55s
    —Healing and Sub-projecting UVs in the Texture Editor 11m 48s
    —Creating and Positioning Skeleton Chains in XSI 9m 25s
    —Renaming Chain Elements and Building a Secondary Foot Control 9m 20s
    —Creating Rigging Control Objects and Constraints 10m 32s
    —Mirroring Skeleton Chains and Rigs in XSI 10m 8s
    —Enveloping Characters in XSI 8m 50s
    —Painting Envelope Weights to Fix Deformations 8m 19s
    —Smoothing and Refining Envelope Deformations 10m 27s
    —Mirroring Envelope Weights in XSI 8m 50s
    —Setting Keyframes in XSI 8m 44s
    —Offsetting Keys for Fluidity and Follow-through 6m 44s
    —Creating a Tag Template for Motor 6m 59s
    —Retargeting Motion Capture in XSI 9m 28s
    —Using Offsets to Enhance Motion Capture Result 10m 25s
    —Using Animation Layers in XSI to Easily Enhance Animation 6m 53s
    —Various Methods of Adding Materials to Objects in XSI 9m 37s
    —Using the Render Tree to Add Textures to Materials 14m 56s
    —Positioning and Adjusting Lights in XSI 11m 26s
    —Using Image-based Lighting to Achieve Realistic Renders 9m 50s
    —Overview of Referencing 4m 55s
    —Setting an ICE Simulation for Referencing 6m 0s
    —Using Deltas and Reference Models 3m 30s
    —Getting Started with ICE 6m 2s
    —Getting Object Information in ICE 9m 18s
    —Creating ICE Compounds 6m 12s
    —XSI Scripting: Building a Custom Property 8m 13s
    —XSI Scripting: Building Control Logic 10m 0s
    —Setting up Particles in XSI 6m 32s
    —Tweaking the Look of Particle Simulations 3m 50s
    —Creating 3D Text for Broadcast Use 6m 49s
    —Scene Preparations for Easier Animation 6m 41s
    —Blocking in the Shot Camera's Path 5m 23s
    —Refining Camera Animation in the Animation Editor 5m 52s
    —Keyframing Object Parameters from a Property Page 5m 11s
    —Setting up Multiple Render Passes in XSI 15m 15s
    —Using the Render Manager to Render Animated Sequence 10m 36s
    —Overview of the FX Tree Compositing Tools 13m 9s
    —Assembling and Rendering Composites from the FX Tree 12m 29s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games and Telecommunications Community

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