Modeling and Rendering a Concept Design for Footwear in Blender and KeyShot

Pluralsight
Course Summary
Throughout these lessons, we will dig into powerful techniques for creating a compelling 3D model of a conceptual pair of casual footwear. Software required: Blender 2.72, KeyShot.
-
+
Course Description
Throughout these lessons, we will dig into powerful techniques for creating a compelling 3D model of a conceptual pair of casual footwear. The subtleties of creating footwear in 3D can be challenging to capture realistically. In this tutorial, we'll cover the core aspects of proportion and construction details to help sell the concept. By the end of this tutorial, you'll be comfortable converting 2D concepts into lifelike 3D models suitable for presentations to clients, renderings for advertising, or even 3D printing for technical evaluation. Software required: Blender 2.72, KeyShot.
-
+
Course Syllabus
Introduction and Project Overview- 1m 20s
—Introduction and Project Overview 1m 20sModeling and Rendering a Concept Design for Footwear in Blender and KeyShot- 6h 58m
—Setting up Our User Interface 3m 44s
—Beginning the Sole of Our Shoe 8m 46s
—Blocking in Our Midsole 6m 2s
—Utilizing the Face Selection Mode 5m 17s
—Duplicating and Separating Edges 4m 46s
—Working on the Heel Counter 10m 31s
—Transforming the Lateral and Medial Panels 10m 19s
—Modeling the Lateral Y-panel 9m 11s
—Blocking in the Medial Y-panel 10m 28s
—Constructing the Tongue and Pull Loop 8m 46s
—Organizing Our Scene 2m 26s
—Adding Edge Loops to Match Our Concept Image 6m 33s
—Creating the Midsole Scallop Detail 7m 16s
—Modeling the Outsole 6m 22s
—Adding the Midsole Inset 5m 5s
—Beveling the Midsole Trim 8m 42s
—Adjusting the Toe Cap 3m 45s
—Detailing the Heel Counter 9m 6s
—Sculpting the Lateral Y-panel 8m 37s
—Sculpting the Medial Y-panel 6m 8s
—Adjusting the Tongue and Pull Loop 9m 46s
—Blocking in the Heel Counter Base Geometry 7m 23s
—Modifying the Heel Counter's Polygon Flow 6m 38s
—Splitting and Refining the Tongue 8m 55s
—Detailing the Tongue Interior 5m 42s
—Splitting the Heel Counter 3m 57s
—Refining the Heel Counter and Collar 6m 38s
—Refining the Toe Cap and Tongue Trim 8m 2s
—Adjusting Medial and Lateral Panels 9m 10s
—Laying out Our Eyelets 7m 30s
—Modeling the Lace Center Geometry 8m 58s
—Lacing Across the Vamp 4m 51s
—Lacing Across the Throat 7m 14s
—Adding Dangling Lace Ends 8m 40s
—Adding Eyelets to Lateral Y-panel 8m 33s
—Adding Eyelets to Medial Y-panel 7m 45s
—Adjusting the Laces 10m 38s
—Connecting and Creasing the Laces and Lace Tips 8m 8s
—Debossing the Tongue and Adding the Tongue Stay 9m 36s
—Smoothing the Midsole Scallop Transitions 6m 4s
—Adding Stitch Wells to the Upper Panels 6m 28s
—Detailing the Pull Loop and Tongue 7m 8s
—Stitching the Lateral Y-panel 10m 33s
—Stitching the Medial Y-panel 6m 36s
—Adjusting the Y-panel Stitching 6m 2s
—Stitching the Toe Cap 5m 51s
—Stitching the Tongue 6m 41s
—Stitching the Heel Collar and Pull Loop 7m 6s
—Adding UV Maps to the Upper 8m 17s
—Adding UV Maps to the Y-panels and Sole 7m 42s
—Isolating the Model for Export to KeyShot 5m 32s
—Mirroring the Render Model 3m 5s
—Setting up Our KeyShot Scene 8m 27s
—Establishing Materials 8m 46s
—Texturing the Heel Counter 9m 7s
—Refining Our Textures 7m 50s
—Finalizing Our Project 6m 39s