MODO for Maya Artists

Pluralsight
Course Summary
If you're a Maya artist who wants to learn how to use MODO, this course is for you. You'll learn about the core differences and similarities between Maya and MODO, including navigation, moving geometry, tools, creating renders, animation, and more.
-
+
Course Description
Maya artists can enhance their work by integrating MODO into their pipeline, but while there are many similarities between the two programs, there are also significant differences. This course, MODO for Maya Artists, will help you understand how they can work together. We'll start by discussing the interface and learning how the different areas correspond to the familiar Maya interface, continuing on to learn how to navigate the 3D view, use some common hotkeys, and change MODO's navigation to match the Maya navigation. Next, you'll learn about how MODO deals with objects, how you can move geometry around within those items, as well as how to use the many tools in MODO to affect models and add materials and textures to your renders. You'll finish up by learning the basics of animation and talk about moving files between Maya and MODO. By the end of this MODO training, you'll have a much better idea of the differences and similarities between Maya and MODO and will be able to start using the strengths of MODO as you integrate it into your Maya pipeline.
-
+
Course Syllabus
Introduction and Project Overview- 1m 53s
—Introduction and Project Overview 1m 53sMODO for Maya Artists- 1h 36m
—Using the MODO Interface 12m 25s
—Navigation in MODO 5m 43s
—Working with Mesh Items and Components 12m 7s
—Using Tools in MODO 6m 56s
—Selection Methods in MODO 9m 18s
—Working with Action Centers and Falloffs 8m 53s
—Adding Materials and Textures 10m 1s
—Rendering in MODO 7m 44s
—Using the Preview Viewport 6m 45s
—Animating in MODO 8m 18s
—Transferring Files 8m 11s