Modeling a Machine Gun Turret in CINEMA 4D

Pluralsight
Course Summary
Throughout this CINEMA 4D tutorial, we'll model a gun turret using hard surface modeling techniques such as beveling and extrusions. In the first phase, we'll use the Knife and Extrude tools to block out our hard surface model. Software required: CINEMA 4D 16.
-
+
Course Description
Throughout this CINEMA 4D tutorial, we'll model a gun turret using hard surface modeling techniques such as beveling and extrusions. In the first phase, we'll use the Knife and Extrude tools to block out our hard surface model. Additionally we'll learn to stage our geometry and continue to build our 3D mesh. Upon completing our basic layout, we'll utilize tighter detail by beveling our edges and getting the proper highlights in our mesh that will assist in the realism of our turret. As our 3D model is finalized, we'll implement spline dynamics to help add animation action to our movements and introduce the Greebler plugin to add detail nuances to our base mesh. By the end of this CINEMA 4D training, you'll have created a realistic machine gun turret. Software required: CINEMA 4D 16.
-
+
Course Syllabus
Introduction and Project Overview- 1m 20s
—Introduction and Project Overview 1m 20sModeling a Machine Gun Turret in CINEMA 4D- 2h 13m
—Setting up Our Base Model 7m 22s
—Blocking Out Our Model 10m 1s
—Adding Shape and Definition 10m 36s
—Defining Our Model's Shape 9m 58s
—Adding Smaller Detail to the Model 7m 20s
—Shaping Our Model 7m 39s
—Building Out and Detailing the Model 7m 14s
—Adding Finer Detail to Our Model 8m 1s
—Refining Our Geometry 7m 45s
—Building the Gun Barrels 9m 15s
—Merging Our Gun Barrel with Our Base Mesh 5m 31s
—Detailing Our Gun Barrel 9m 0s
—Integrating Spline Dynamics 11m 1s
—Adding Detail to the Turret Model 7m 40s
—Adding Bevel Details to Our Turret Model 8m 44s
—Finalizing Our Gun Turret 6m 16s