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Modeling and Rendering a Face Mask with ZBrush and KeyShot

Course Summary

Throughout these lessons, we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler. Software required: ZBrush 4r7, KeyShot Bridge Plugin for ZBrush, KeyShot 5.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 56s

    —Introduction and Project Overview 0m 56s
    Modeling and Rendering a Face Mask with ZBrush and KeyShot
    - 5h 40m

    —Setting up ZBrush 7m 43s
    —Importing the Base Head and Beginning the Sculpt 9m 51s
    —Refining the Base Shape of the Mask 9m 33s
    —Completing the Base Shape and Introduction to Retopology 9m 13s
    —Reviewing the Retopology Work Flow 7m 9s
    —Creasing and Dynamic Subdivision 6m 56s
    —Retopolgizing the Base Shape of the Mask 9m 52s
    —Creasing with ZModeler and Dynamic Subdivision 9m 4s
    —Creating the Inner Shell 8m 24s
    —Refining the Inner Shell 8m 31s
    —Refining Inner and Outer Shell 9m 16s
    —Building the Front Vent 8m 17s
    —Continuing the Front Vent 10m 9s
    —Completing the Front Vent 8m 2s
    —Building the Filter Ports 9m 42s
    —Refining the Filter Ports 8m 46s
    —Completing the Filter Ports 9m 31s
    —Building the Filter 9m 23s
    —Continuing the Filter 9m 10s
    —Adding Detail to the Filter 9m 37s
    —Finalizing the Filter 8m 44s
    —Importing the Filter 9m 26s
    —Creating the Strap Holders 9m 53s
    —Adjusting the Strap Holders 9m 36s
    —Creating Slots in the Strap Holders 9m 48s
    —Creating the Strap Holder Fasteners 8m 50s
    —Applying the Strap Holder Fasteners 7m 30s
    —Creating the Strap Holder Tightener 9m 55s
    —Creating the Upper Straps 9m 45s
    —Editing the Upper Straps 8m 58s
    —Creating the Lower Straps 9m 11s
    —Editing the Strap Ends 9m 47s
    —Finalizing the Geometry 7m 8s
    —Embossing Using Alphas and Drag Rect 9m 15s
    —Embossing and KeyShot Setup 4m 7s
    —Introducing KeyShot's User Interface 7m 13s
    —Assigning and Modifying KeyShot Materials 10m 0s
    —Adding Labels and a Procedural Texture in KeyShot 9m 15s
    —Finalizing the Labels, Materials, and Lighting 3m 35s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Operating Systems and Digital Media & Games Community

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