Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

Pluralsight
Course Summary
In this tutorial, we will be creating a low poly helmet for games. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator
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Course Description
In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator
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Course Syllabus
Introduction and Project Overview- 1m 7s
—Introduction and Project Overview 1m 7sModeling and Texturing a Low Poly Helmet for Games in 3ds Max- 3h 40m
—Setting up Reference Images for Modeling 8m 23s
—Creating Base Mesh with a Box 10m 38s
—Creating the Front Opening for Helmet 10m 17s
—Setting up Topology 9m 2s
—Creating the Inner Details 8m 25s
—Creating the Helmet Windshield 10m 13s
—Creating High Poly Meshes for Baking 9m 6s
—Modeling Vents for Helmet Sides 6m 40s
—Modeling the Vent for Front of Helmet 11m 41s
—Modeling the Supporting Side Piece for Windshield 9m 19s
—Creating High Poly Bolts for Baking 8m 14s
—Unwrapping the Helmet 10m 27s
—Unwrapping the Remaining Objects 10m 49s
—Preparing Meshes for Baking 10m 4s
—Projecting Details on Lowpoly Mesh and Exporting Maps 10m 56s
—Organizing Files for Texturing in Photoshop 11m 31s
—Creating Vector Textures Using Pen Tool 10m 38s
—Adding Details to the Texture 12m 32s
—Baking Seamless Logo Onto Helmet in 3ds Max 12m 48s
—Finishing the Texturing Process 8m 52s
—Fixing Seams in Texture 10m 24s
—Creating Final Presentation in Marmoset Toolbag 8m 54s