Modeling a Realistic Helicopter in LightWave 3D

Pluralsight
Course Summary
Throughout these LightWave 3D tutorials, we'll be modeling a Bell 407 helicopter, which is popular for use with TV news programs, military reconnaissance, highway patrols, and other uses. Software required: LightWave 3D 11.6.2, Photoshop CC.
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Course Description
Throughout these LightWave 3D tutorials, we'll be modeling a Bell 407 helicopter, which is popular for use with TV news programs, military reconnaissance, highway patrols, and other uses. We'll start in Photoshop, preparing a blueprint drawing for use in LightWave. We'll then move into LightWave and once our background is set up, we'll model the helicopter using a variety of techniques including working with polygons and sub-divisional surfaces (Sub-Ds). We'll learn to handle hard surface modeling with Sub-Ds, including how to make sharp corners or soft, precise curves. Finally we'll set up basic textures using images from Photoshop and UV maps made in LightWave. Software required: LightWave 3D 11.6.2, Photoshop CC.
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Course Syllabus
Introduction and Project Overview- 0m 50s
—Introduction and Project Overview 0m 50sModeling a Realistic Helicopter in LightWave 3D- 4h 26m
—Editing the Reference Images 5m 2s
—Adding Reference Images to LightWave 4m 30s
—Modeling the Nose 11m 1s
—Continuing the Nose and Windscreen 10m 8s
—Adding the Door Area and Underbelly 11m 32s
—Building the Rear and Upper Sections 13m 1s
—Finishing the Engine Compartment 11m 25s
—Creating Air Intakes 6m 50s
—Adding the Tail Boom 10m 38s
—Modeling the Vertical Stabilizer 9m 51s
—Designing the Tail Rotor 10m 32s
—Making Landing Skids 10m 15s
—Adding Rear Stabilizers to the Tail Boom 9m 51s
—Building the Main Rotor Assembly 12m 57s
—Finishing the Main Rotor 12m 20s
—Setting up the Interior 11m 12s
—Cutting Panels into the Fuselage 9m 9s
—Creating Engine Vents and Door Panels 12m 25s
—Continuing with Door Shapes 12m 22s
—Making Windows in the Doors 11m 57s
—Installing the Windshield 7m 0s
—Adding Windows by the Pilot's Feet and Head 11m 34s
—Filling in Gaps from the Windows 7m 40s
—Creating UV Maps for Texturing 10m 42s
—Painting Basic Textures in Photoshop 11m 41s
—Final Texturing and Small Details 10m 56s