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Creature Texturing in MARI

Course Summary

When tasked with creating textures for a creature, one of the first things you should do is examine the various surfaces that the creature has. Software required: MARI 2.5v1.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 19s

    —Introduction and Project Overview 1m 19s
    Creature Texturing in MARI
    - 3h 7m

    —Setting up the Project 9m 35s
    —Planning out Texture Phases 11m 11s
    —Using Gradients to Define Surfaces 10m 55s
    —Creating Masks for Our Textures 8m 33s
    —Choosing and Loading Images for Projection 3m 41s
    —Painting the Fleshy Base 10m 16s
    —Flesh Base Cleanup and Color Correction 11m 36s
    —Accenting the Underside of the Creature 11m 37s
    —Flesh Variation and Detailing 12m 39s
    —Painting the Hard Surface Leg Textures 12m 40s
    —Painting the Hard Surface Arm Textures 9m 12s
    —Painting the Hard Surface Body Textures 13m 17s
    —Painting the Eyes and Teeth 14m 14s
    —Painting a Specular Map for the Skin 12m 58s
    —Color Correction and Tweaks 13m 51s
    —Painting a Specular Map for the Hard Surfaces 10m 18s
    —Adding to the Normal Map 5m 52s
    —Exporting Texture Maps 5m 0s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Open Source , Development & Implementations and Quality Assurance & Testing Community

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