Creature Texturing in MARI
Pluralsight
Course Summary
When tasked with creating textures for a creature, one of the first things you should do is examine the various surfaces that the creature has. Software required: MARI 2.5v1.
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Course Description
When tasked with creating textures for a creature, one of the first things you should do is examine the various surfaces that the creature has. Are they flabby skin? Maybe they are rough and plate-like. With this tutorial, we will begin by examining our mantis asset and breaking him down into texture phases by painting a mask. From here we will focus just on the soft fleshy areas, and really make them look like skin. Next we will move on to his hard surface armor pieces and create the color textures for those. By following along and creating the textures for these two areas you will learn how to use the Paint Through Tool, adjustment layers as well as various masking techniques. From here we will move on and begin to create a specular map for our creature. Then, before learning how to export our maps out of MARI, we will take a moment and learn how to update our normal map quickly and easily with some of our painted detail. After finishing this training, not only will you have created textures for this creepy, crawly mantis asset but you will also have added some great tricks to your MARI texturing toolbox. Software required: MARI 2.5v1.
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Course Syllabus
Introduction and Project Overview- 1m 19s
—Introduction and Project Overview 1m 19sCreature Texturing in MARI- 3h 7m
—Setting up the Project 9m 35s
—Planning out Texture Phases 11m 11s
—Using Gradients to Define Surfaces 10m 55s
—Creating Masks for Our Textures 8m 33s
—Choosing and Loading Images for Projection 3m 41s
—Painting the Fleshy Base 10m 16s
—Flesh Base Cleanup and Color Correction 11m 36s
—Accenting the Underside of the Creature 11m 37s
—Flesh Variation and Detailing 12m 39s
—Painting the Hard Surface Leg Textures 12m 40s
—Painting the Hard Surface Arm Textures 9m 12s
—Painting the Hard Surface Body Textures 13m 17s
—Painting the Eyes and Teeth 14m 14s
—Painting a Specular Map for the Skin 12m 58s
—Color Correction and Tweaks 13m 51s
—Painting a Specular Map for the Hard Surfaces 10m 18s
—Adding to the Normal Map 5m 52s
—Exporting Texture Maps 5m 0s