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Exploring Different Smoke Types in 3ds Max and FumeFX

Course Summary

In this FumeFX tutorial, we will learn how to create different kinds of smoke. Software required: 3ds Max 2012, FumeFX.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 7s

    —Introduction and Project Overview 1m 7s
    Exploring Different Smoke Types in 3ds Max and FumeFX
    - 1h 41m

    —Creating the FumeFX Grid and Source Object 4m 39s
    —Adding Detail to Our Simulation 4m 57s
    —Making Smoke Look Thicker 6m 22s
    —Lighting Our Simulation 7m 22s
    —Starting to Create a Burnout Scene 10m 8s
    —Creating the Simulation 8m 1s
    —Matching Our Simulation with the Background 10m 5s
    —Adding External Forces 9m 47s
    —Adding More Velocity 8m 56s
    —Creating Geometry for a Cold Smoke Simulation 7m 37s
    —Adding FumeFX 9m 35s
    —Making the Cold Smoke More Detailed 6m 16s
    —Finalizing the Simulation 7m 49s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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