Modeling Sci-Fi Weapons for Games in 3ds Max
Pluralsight
Course Summary
In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. Software required: 3ds Max 2013.
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Course Description
In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we'll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we'll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we'll jump into modeling the high resolution model and the game resolution model. Then we'll wrap up the course by laying out the UVs, baking our normal and ambient occlusion maps, and applying those maps back to the game model. Software required: 3ds Max 2013.
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Course Syllabus
Introduction and Project Overview- 0m 55s
—Introduction and Project Overview 0m 55sModeling Sci-Fi Weapons for Games in 3ds Max- 10h 35m
—Creating Silhouettes 15m 6s
—Finalizing the Silhouette 17m 14s
—Blocking the Upper Rail 14m 35s
—Blocking the Bottom Rail 9m 17s
—Blocking the Upper Rail Accessory 11m 48s
—Blocking the Rail Straps 11m 55s
—Blocking the Receiver and Hand Guard 12m 58s
—Blocking the Pistol Grip and the Rifle Butt 11m 46s
—Blocking the Stabilizers for the Rifle Butt 11m 42s
—Finalizing the Block out Model 17m 51s
—Creating Details Using a Paint Over 13m 3s
—Modeling the High Poly Version of the Upper Rail 18m 17s
—Modeling the High Poly Version of the Lower Rail 11m 50s
—Modeling the High Poly Version of the Inner Rails 17m 24s
—Modeling the High Poly Version of the Rail Straps 9m 50s
—Modeling the High Poly Version of the Rail Accessory 11m 33s
—Modeling the High Poly Version of the Receiver 11m 52s
—Modeling the High Poly Version of the Pistol Grip 11m 11s
—Modeling the High Poly Version of the Hand Guard 7m 6s
—Modeling the High Poly Version of the Rifle Butt 16m 18s
—Modeling the High Poly Version of the Accessory Pieces 8m 5s
—Adding Depth to the High Poly Model 14m 8s
—Building the Scope 16m 57s
—Modeling the High Poly Hardware 12m 39s
—Finishing the Hardware 14m 34s
—Placing the Hardware 14m 14s
—Modeling Integrated Hardware 15m 10s
—Finalizing the High Poly Model 12m 33s
—Modeling the Low Poly Model 15m 16s
—Retopologizing the Outer Rails 16m 16s
—Modeling the Low Poly Inner Rails 12m 55s
—Modeling the Low Poly Accessory 14m 32s
—Modeling the Low Poly Straps 14m 9s
—Modeling the Low Poly Receiver 15m 4s
—Modeling the Low Poly Grip 7m 15s
—Modeling the Low Poly Rifle Butt 12m 13s
—Modeling the Low Poly Scope Rail and Scope 17m 21s
—Unwrapping the Upper Rail 13m 25s
—Unwrapping the Lower Rail 10m 45s
—Unwrapping the Inner Rails 15m 16s
—Unwrapping the Straps 8m 0s
—Unwrapping the Scope Mounts 6m 1s
—Unwrapping the Scope Rail 15m 24s
—Unwrapping the Scope 17m 20s
—Unwrapping the Receiver 12m 40s
—Combining the UV's 13m 35s
—Baking the Normal Map 17m 50s
—Combining the Normal Maps 8m 57s