Designing Controls with Deformation Feedback in Maya
Pluralsight
Course Summary
In this series of Maya tutorials we'll learn how to design a facial control system with deformation feedback. Software required: Autodesk Maya 2015.
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Course Description
In this series of Maya tutorials we'll learn how to design a facial control system with deformation feedback. We'll start by learning how to create our facial GUI. We'll then begin adding control objects to the GUI that will deform as the controls themselves transform. We'll also learn how MEL can be used to help us save a ton of time during the setup process of our deforming controls. By the end of this Maya training, you'll have the skill-set needed to build your own facial rig with deformation feedback. Software required: Autodesk Maya 2015.
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Course Syllabus
Introduction and Project Overview- 1m 2s
—Introduction and Project Overview 1m 2sDesigning Controls with Deformation Feedback in Maya- 2h 12m
—Creating the Facial GUI 7m 29s
—Skinning the GUI 10m 24s
—Finalizing the Weights of the Facial GUI 12m 55s
—Setting up Our Jaw Control 7m 17s
—Finishing the Jaw Control 10m 14s
—Organizing the Rig 7m 28s
—Saving Time with MEL and Adding a Nose Control 22m 37s
—Designing Controls to Drive Our Blend Shapes 7m 27s
—Finishing Our Controls That Will Trigger the Character's Smile 9m 32s
—Rigging the Eyebrows 9m 31s
—Adding Lip Controls 7m 35s
—Finishing Our Lip Controls 12m 51s
—Finalizing the Rig 6m 58s