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Sculpting Integration Concepts in Maya and ZBrush

Course Summary

In this course we will talk about the process of taking a low-resolution base mesh into a sculpting application for further detailing. Software required: Maya 2013, ZBrush 4R5.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 23s

    —Introduction and Project Overview 1m 23s
    Sculpting Integration Concepts in Maya and ZBrush
    - 1h 24m

    —What Is 3D Sculpting? 7m 29s
    —Preparing Geometry 7m 3s
    —Transferring Geometry to Sculpting Applications 7m 29s
    —Sculpting Basics 12m 9s
    —Adding High-frequency Detail 9m 28s
    —Creating a UV Layout 12m 16s
    —Baking Normal and Displacement Maps 8m 15s
    —Transferring Geometry and Maps 7m 40s
    —Manual Normal and Displacement Setup 12m 38s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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