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Sculpting Integration Concepts for 3ds Max and Mudbox

Course Summary

In this series of tutorials, we will discuss the concepts, techniques, and tools involved in using a sculpting workflow to build highly-detailed models. Software required: 3ds Max 2013, Mudbox 2013 SP1.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 28s

    —Introduction and Project Overview 1m 28s
    Sculpting Integration Concepts for 3ds Max and Mudbox
    - 1h 32m

    —Sculpting Pipeline Overview 10m 36s
    —Preparing the Geometry for Sculpting 11m 14s
    —Transferring the Geometry into Mudbox 9m 52s
    —Sculpting Large Detail 16m 8s
    —Sculpting Fine Detail 9m 42s
    —Creating the UV Layout 13m 13s
    —Extracting Maps from Mudbox 11m 6s
    —Applying the Maps 10m 39s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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