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Sculpting Miniatures in ZBrush

Course Summary

In this series of ZBrush tutorials, we'll be focusing on a practical approach for sculpting in ZBrush with the objective of printing your model. Software required: ZBrush 4r6, KeyShot 5.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 8s

    —Introduction and Project Overview 1m 8s
    Sculpting Miniatures in ZBrush
    - 2h 38m

    —Discussing Our Project Goals 3m 16s
    —Blocking in the Head 8m 48s
    —Adding the Upper Body to the Character 9m 34s
    —Adding Legs to the Character 9m 4s
    —Refining the Arms and Torso 8m 35s
    —Sculpting Toes 9m 13s
    —Adding Muscles to the Torso 9m 43s
    —Continuing to Sculpt the Body Muscles 9m 49s
    —Sculpting the Hands and Back 8m 5s
    —Finishing Our Body Sculpt 8m 0s
    —Adding Teeth to the Character 7m 42s
    —Adding Personality to Our Sculpt 7m 4s
    —Creating Boxing Gloves 6m 7s
    —Creating the Character Pose 6m 12s
    —Adjusting Our Model 6m 48s
    —Adding Paint to Our Model 8m 45s
    —Checking Our Mesh Integrity 5m 48s
    —Decimating Our Model for Print 10m 3s
    —Exporting for Printing 6m 29s
    —Creating a Simple Presentation Render in KeyShot 8m 50s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Industry Specific Applications and Digital Media & Games Community

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