Sculpting Human Skin in ZBrush
When building human characters, the skin quality can play an important role in defining the character and adding to its realism. Software required: ZBrush 4R4.
When building human characters, the skin quality can play an important role in defining the character and adding to its realism. In this course we will go over several tools and techniques you can use to create the effect of skin on your characters. We will talk about using alphas to apply detail to the models. We will also look at the use of Noise in quick overall applications of default skin bump as well as custom patterns that can be created procedurally or by the artist. We will also talk about sculpting wrinkles in specific areas and adding irregularities to the skin to add character. In the end, you'll have a lot of options for adding skin detail at an appropriate level using a number of techniques. Software required: ZBrush 4R4.
Course SyllabusIntroduction and Project Overview- 0m 53s
—Introduction and Project Overview 0m 53sSculpting Human Skin in ZBrush- 1h 14m
—Basic Types of Skin 9m 21s
—Sculpting with Alphas 6m 54s
—Using Surface Noise 7m 36s
—Creating Custom Noise 5m 59s
—Sculpting and Using Custom Alphas 9m 21s
—Using Noisemaker with Custom Alphas 9m 27s
—Sculpting Skin at the Joints 9m 16s
—Creating Facial Skin 8m 59s
—Adding Irregularities 8m 3s