In this series of tutorials, we'll learn ten tips and techniques you can apply to any Maya or NUKE compositing project to speed up your workflow and create a higher-quality composite. We're going to be covering many topics, such as why we break Maya scenes into layers, getting the most information out of Maya for high-dynamic-range composites, and how to process EXRs for much faster interaction in NUKE. From there, we'll examine some render pass and layer workflows that will eliminate errors and give us much more flexibility in NUKE. Finally, we'll jump completely into NUKE by looking at some compositing techniques for CG renders and finally unraveling the proper premultiply workflow. Software Required: Maya 2012 and NUKE 6.3v1.