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Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Course Summary

In this series of lessons, we'll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. Software required: 3ds Max 2014, Vray 3.0, Mudbox 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 54s

    —Introduction and Project Overview 0m 54s
    Taking a Previz Scene to Look Development in 3ds Max and V-Ray
    - 1h 37m

    —Setting up Our 3ds Max Workspace 10m 4s
    —Setting up the Light Rig 10m 56s
    —Refining the Reflection, Bump and Displacement Shaders 10m 18s
    —Refining the Advanced Displacement Shaders 9m 57s
    —Looking at the Sun 8m 17s
    —Shading the Final Model 8m 34s
    —Getting Dirty in Mudbox 9m 50s
    —Refining the Dirty Reflections Shaders 10m 57s
    —Refining the Metal and Glass Shaders 9m 1s
    —Optimizing V-Ray for the Final Render 9m 5s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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