Taking a Previz Scene to Look Development in 3ds Max and V-Ray

Pluralsight
Course Summary
In this series of lessons, we'll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. Software required: 3ds Max 2014, Vray 3.0, Mudbox 2014.
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Course Description
In this series of lessons, we'll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. As audiences demand greater immersion in entertainment media, adding realism to an artificially created scene is an essential part of visual effects work. The use of reference and real-world texturing is increasingly important in this process. Starting with a previz setup and background plate, we'll add image-based lighting, displacement, and naturalistic weathering to transform a simple scene into a realistic environment ready for production. Software required: 3ds Max 2014, Vray 3.0, Mudbox 2014.
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Course Syllabus
Introduction and Project Overview- 0m 54s
—Introduction and Project Overview 0m 54sTaking a Previz Scene to Look Development in 3ds Max and V-Ray- 1h 37m
—Setting up Our 3ds Max Workspace 10m 4s
—Setting up the Light Rig 10m 56s
—Refining the Reflection, Bump and Displacement Shaders 10m 18s
—Refining the Advanced Displacement Shaders 9m 57s
—Looking at the Sun 8m 17s
—Shading the Final Model 8m 34s
—Getting Dirty in Mudbox 9m 50s
—Refining the Dirty Reflections Shaders 10m 57s
—Refining the Metal and Glass Shaders 9m 1s
—Optimizing V-Ray for the Final Render 9m 5s