Automotive Modeling in 3ds Max 2015

Pluralsight
Course Summary
In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Software required: 3ds Max 2015.
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Course Description
In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using splines and surfaces to box modeling. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools, as well as some new tools in the Modeling Ribbon that will make certain tasks much easier. It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and have the knowledge you need to build your own vehicle. Software required: 3ds Max 2015.
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Course Syllabus
Introduction and Project Overview- 1m 9s
—Introduction and Project Overview 1m 9sAutomotive Modeling in 3ds Max- 8h 21m
—Setting up the Reference Images 9m 14s
—Modeling the Wheel Arches 6m 34s
—Connecting the Wheel Arches 10m 6s
—Reshaping the Side of the Car 13m 58s
—Extending up the Side of the Car 13m 15s
—Building Across the a-pillar 14m 31s
—Modeling the Roof 12m 7s
—Creating the Front of the Car 9m 19s
—Modeling the Hood 17m 10s
—Splitting the Side Panels 9m 49s
—Building the Front Bumper 15m 24s
—Finishing the Front Bumper 11m 56s
—Blocking in the Rear 14m 15s
—Finishing the Rear End 11m 48s
—Blocking in the Tail Light Area 11m 17s
—Modeling the Spoiler 11m 23s
—Beginning to Model Underneath the Rear End 12m 29s
—Finishing the Plastic Details of the Rear End 15m 0s
—Finishing the Rear End Details 17m 10s
—Adding Thickness to the Panels 19m 2s
—Modeling the Belly Pan 12m 18s
—Creating the Window Seals 9m 20s
—Modeling the Windows 14m 37s
—Building the Door Handle Recess 13m 22s
—Modeling the Door Handle 6m 53s
—Modeling the Windshield Trim 15m 32s
—Creating the Side Mirrors 14m 24s
—Building the Grill 13m 7s
—Modeling the Grill Screen 7m 10s
—Modeling the Main Headlight Elements 10m 46s
—Finishing the Headlight 18m 58s
—Creating the Tail Light 7m 45s
—Modeling the Fuel Port 7m 8s
—Adding the Vents on the Fender 11m 35s
—Modeling the Rims 15m 56s
—Finishing the Rims 17m 0s
—Modeling the Tire 8m 43s
—Completing the Wheels 15m 8s
—Modeling the Reverse Scoops of the Hood 14m 56s
—Cleaning up the Scene 11m 7s