Automotive Texturing in MARI
Pluralsight
Course Summary
In this MARI tutorial, we will walk through the process of texturing our Mustang asset to look like a rally car. Software required: MARI 1.5v1, Illustrator CS6, Photoshop CS6.
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Course Description
In this MARI tutorial, we will walk through the process of texturing our Mustang asset to look like a rally car. After learning how to setup our MARI project, we'll get started by learning how to plan out our diffuse textures using a simple base of flat colors. From here, we will learn how we can use MARI's layered painting unproject and project workflow to move our artwork seamlessly from Adobe Illustrator to Adobe Photoshop and finally into MARI. Next, we will learn how Mari's stencil features can help us to apply sponsor decals to our rally car. Finally, we will paint several passes of dirt over our vehicle before baking and exporting our texture maps. After completing this tutorial, you will have knowledge of a workflow that can be used to texture a Rally Car using Illustrator, Photoshop and MARI. Software required: MARI 1.5v1, Illustrator CS6, Photoshop CS6.
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Course Syllabus
Introduction and Project Overview- 1m 8s
—Introduction and Project Overview 1m 8sAutomotive Texturing in MARI- 3h 16m
—Project Creation and Setup 7m 41s
—Painting Base Colors 13m 44s
—Creating Geometric Decals for the Driver Side of the Car 14m 57s
—Creating Geometric Decals for the Passenger Side of the Car 8m 30s
—Creating Geometric Decals for the Top of the Car 8m 45s
—Creating Geometric Decals for the Front of the Car 7m 37s
—Creating Geometric Decals for the Back of the Car 5m 31s
—Cleaning up the Projected Geometric Decals 10m 17s
—Adding Sponsor Graphics 11m 39s
—Projecting Additional Diffuse Detail 13m 9s
—Creating a Normal Map to Add Detail to Our Tires 15m 23s
—Adding Color to Our Tire's Lettering 10m 29s
—Additional Details for Our Normal Map 11m 34s
—Painting Our First Pass of Dirt for the Rally Car 11m 48s
—Painting Our Second Pass of Dirt for the Rally Car 11m 9s
—Painting Dirt for the Rally Car's Wheels 14m 3s
—Customizing Specular Gain and Roughness 10m 59s
—Baking and Exporting Texture Maps 8m 54s