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Automotive Texturing in MARI

Course Summary

In this MARI tutorial, we will walk through the process of texturing our Mustang asset to look like a rally car. Software required: MARI 1.5v1, Illustrator CS6, Photoshop CS6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 8s

    —Introduction and Project Overview 1m 8s
    Automotive Texturing in MARI
    - 3h 16m

    —Project Creation and Setup 7m 41s
    —Painting Base Colors 13m 44s
    —Creating Geometric Decals for the Driver Side of the Car 14m 57s
    —Creating Geometric Decals for the Passenger Side of the Car 8m 30s
    —Creating Geometric Decals for the Top of the Car 8m 45s
    —Creating Geometric Decals for the Front of the Car 7m 37s
    —Creating Geometric Decals for the Back of the Car 5m 31s
    —Cleaning up the Projected Geometric Decals 10m 17s
    —Adding Sponsor Graphics 11m 39s
    —Projecting Additional Diffuse Detail 13m 9s
    —Creating a Normal Map to Add Detail to Our Tires 15m 23s
    —Adding Color to Our Tire's Lettering 10m 29s
    —Additional Details for Our Normal Map 11m 34s
    —Painting Our First Pass of Dirt for the Rally Car 11m 48s
    —Painting Our Second Pass of Dirt for the Rally Car 11m 9s
    —Painting Dirt for the Rally Car's Wheels 14m 3s
    —Customizing Specular Gain and Roughness 10m 59s
    —Baking and Exporting Texture Maps 8m 54s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

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Adobe Illustrator

 

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