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Creating a Transformable Flying Car in Maya and Silo

Course Summary

In this training, we are going to create a transforming vehicle. Software required: Silo 2.2, Maya 2014, Adobe Photoshop CS6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 10s

    —Introduction and Project Overview 1m 10s
    Creating a Transformable Flying Car in Maya and Silo
    - 4h 16m

    —Initial Project Requirements and Base Model Construction 9m 37s
    —Blocking Out the Car Body 12m 6s
    —Refining the Car Body 10m 4s
    —Defining the Wheel Arches and Panels 15m 3s
    —Adding Door and Bonnet Details 14m 6s
    —Building the Wheels 15m 55s
    —Adding the Thrusters 12m 54s
    —Creating the Wings 13m 30s
    —Final Vehicle Models 11m 53s
    —Beginning Car Body UV Mapping 13m 56s
    —Finishing Car Body UV Mapping 17m 10s
    —UV Mapping with Smooth Mesh 17m 25s
    —Creating a UV Layout for the Vehicle 7m 37s
    —Occlusion Map Baking 16m 16s
    —Diffuse Map Baking 12m 41s
    —Texture Construction 16m 18s
    —Car Transformation Rigging 16m 5s
    —Basic Scene Lighting Setup 12m 2s
    —Basic Shader Setup for Car Paint, Chrome, and Glass 11m 18s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

Adobe Photoshop

 

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