Transferring Animation Between Maya and 3ds Max

Pluralsight
Course Summary
In this set of tutorials, you will learn techniques for transferring character animation, created from a custom rig, between Maya and 3ds Max without sacrificing control over your rigs. Software required: Autodesk Maya 2014 and Autodesk 3ds Max 2014.
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Course Description
In this set of tutorials, you will learn techniques for transferring character animation, created from a custom rig, between Maya and 3ds Max without sacrificing control over your rigs. We'll first start by learning about the Send To feature that creates a bridge between the two software. We'll then cover how to setup objects to track the animation we'd like to transfer, and then, how regain control over our rigs so that we have the liberty to change the animation if needed. We'll also cover troubleshooting techniques to make sure that everything is transferred properly to and from 3ds Max and Maya. By the end, you'll learn techniques for exporting animation that can help you save a lot of time! Software required: Autodesk Maya 2014 and Autodesk 3ds Max 2014.
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Course Syllabus
Introduction and Project Overview- 1m 2s
—Introduction and Project Overview 1m 2sTransferring Animation Between Maya and 3ds Max- 1h 1m
—Working with Send To 4m 53s
—A Look at Our Technique for Transferring Animation 3m 10s
—Prepping the Rigs 11m 5s
—Setting up Our Animation Trackers in Maya 11m 31s
—Connecting Our Rig in 3ds Max to Our Motion Trackers 8m 51s
—Getting Control Back Over the Rig 10m 43s
—Tracking Animation in 3ds Max to Send to Maya 11m 32s